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General Tabletop Discussion
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Removing Hit Points from the Game
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<blockquote data-quote="jgsugden" data-source="post: 7579453" data-attributes="member: 2629"><p>In a prior edition I went to a wound system. We used HPs as is, but they did not represent your wounds. Instead, you rolled percentage dice. If the percentage dice roll exceeded he percentage of hps you had remaining, you took a wound. The type of attack determined the type of wound, but they were on cards, and the deck ou drew from was based upon the type of damage and the extent to which your percentage roll exceeded hp percentage. </p><p></p><p>Example: Bob has 25 hps. He is hit for 5 hps with a slashing weapon. Bob now has 20 hps which is 80% of his max hps. He rolls percentage dice and gets 60... no wound. Then he takes 15 fire damage. He now has 5 hps, which is 20% of hs max hps. He rolls percentage dice and gets 63. That is 43 above 20. The Yellow deck is drawn from when a roll is more than 30% but less than 60%, so the player pulls a wound from the yellow fire deck. It indicates that the fire has burned the eyes - the PC is blind until they make a DC15 con save at the end of their turn. If they fail 3 saves before making one, they are blind until a restoration spell is used.</p><p></p><p>You could do this with the idea of increasing the starting hps and you'd likely get a feel closer to what you seek.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7579453, member: 2629"] In a prior edition I went to a wound system. We used HPs as is, but they did not represent your wounds. Instead, you rolled percentage dice. If the percentage dice roll exceeded he percentage of hps you had remaining, you took a wound. The type of attack determined the type of wound, but they were on cards, and the deck ou drew from was based upon the type of damage and the extent to which your percentage roll exceeded hp percentage. Example: Bob has 25 hps. He is hit for 5 hps with a slashing weapon. Bob now has 20 hps which is 80% of his max hps. He rolls percentage dice and gets 60... no wound. Then he takes 15 fire damage. He now has 5 hps, which is 20% of hs max hps. He rolls percentage dice and gets 63. That is 43 above 20. The Yellow deck is drawn from when a roll is more than 30% but less than 60%, so the player pulls a wound from the yellow fire deck. It indicates that the fire has burned the eyes - the PC is blind until they make a DC15 con save at the end of their turn. If they fail 3 saves before making one, they are blind until a restoration spell is used. You could do this with the idea of increasing the starting hps and you'd likely get a feel closer to what you seek. [/QUOTE]
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