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General Tabletop Discussion
*Dungeons & Dragons
Removing Hit Points from the Game
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<blockquote data-quote="CubicsRube" data-source="post: 7579773" data-attributes="member: 6848185"><p>[MENTION=467]Reynard[/MENTION] although hitpoint inflation doesn't bother me as ive never played past 11th level in 5e, i have run some numbers on where my sweet spot would be.</p><p></p><p>Ultimately I decided on this: at level 0 use you CON score for hitpoints. At level 1 and every level thereafter, use the average hit points gained per level WITHOUT the CON modifier.</p><p></p><p>This front loads some of the HP and most classes with a COn bonus will break even around 3rd to 5th level.</p><p></p><p>It props up those with a low con slightly and brings down those with a high con score slightly, lessening the hp gap between classes.</p><p></p><p>Note i would still use the con mod for hit dice recovery and for con saves of course, so it is still a useful stat.</p><p></p><p>That may or may not work for you.</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 7579773, member: 6848185"] [MENTION=467]Reynard[/MENTION] although hitpoint inflation doesn't bother me as ive never played past 11th level in 5e, i have run some numbers on where my sweet spot would be. Ultimately I decided on this: at level 0 use you CON score for hitpoints. At level 1 and every level thereafter, use the average hit points gained per level WITHOUT the CON modifier. This front loads some of the HP and most classes with a COn bonus will break even around 3rd to 5th level. It props up those with a low con slightly and brings down those with a high con score slightly, lessening the hp gap between classes. Note i would still use the con mod for hit dice recovery and for con saves of course, so it is still a useful stat. That may or may not work for you. [/QUOTE]
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Removing Hit Points from the Game
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