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General Tabletop Discussion
*Dungeons & Dragons
Removing Hit Points from the Game
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7579800" data-attributes="member: 15882"><p>The systems I enjoy the most are the ones where your HPs are fixed</p><p></p><p>Dangerous Journeys had Hit points fixed based on your physical stats. A very, very tough person could take 120 damage while most people were around 60-80. Armour provided damage reduction and every attack could be parried. </p><p>You never got tougher. </p><p></p><p>FATE has a Stress track(based on your Endurance(Constitution) which lets you soak up damage. Lets say you have a stress track of 4 (0000)</p><p></p><p>if you took 5 damage, you can soak up 1 to 4 damage and the rest is overflow. if you choose to soak 3, for instance, (00X0), and the other 2 would be overflow and then you couldn't use that 3rd box to soak damage anymore, but can still use the 1,2 or 4. getting hit for another 3 damage forces you to take a 4 box. So, as your stress track gets worn down, you keep being forced to accumulate more overflow. </p><p></p><p>I suppose you could lower hit points and have a stress track based on your Con score. Your stress track clears after a short rest and Hit points are recovered using Hit dice. (or vice versa) No full recovery.</p><p></p><p>I'm just brainstorming. I'm sure there's a way to do a wound system in 5e (I think I saw a good one suggested), but most would require a huge revamp of the system.</p><p></p><p>Personally, I like the idea of lower hit point but letting armour absorb damage. I think that would have a better feel than straight AC.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7579800, member: 15882"] The systems I enjoy the most are the ones where your HPs are fixed Dangerous Journeys had Hit points fixed based on your physical stats. A very, very tough person could take 120 damage while most people were around 60-80. Armour provided damage reduction and every attack could be parried. You never got tougher. FATE has a Stress track(based on your Endurance(Constitution) which lets you soak up damage. Lets say you have a stress track of 4 (0000) if you took 5 damage, you can soak up 1 to 4 damage and the rest is overflow. if you choose to soak 3, for instance, (00X0), and the other 2 would be overflow and then you couldn't use that 3rd box to soak damage anymore, but can still use the 1,2 or 4. getting hit for another 3 damage forces you to take a 4 box. So, as your stress track gets worn down, you keep being forced to accumulate more overflow. I suppose you could lower hit points and have a stress track based on your Con score. Your stress track clears after a short rest and Hit points are recovered using Hit dice. (or vice versa) No full recovery. I'm just brainstorming. I'm sure there's a way to do a wound system in 5e (I think I saw a good one suggested), but most would require a huge revamp of the system. Personally, I like the idea of lower hit point but letting armour absorb damage. I think that would have a better feel than straight AC. [/QUOTE]
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Removing Hit Points from the Game
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