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General Tabletop Discussion
*Dungeons & Dragons
Removing Hit Points from the Game
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<blockquote data-quote="UngeheuerLich" data-source="post: 7580062" data-attributes="member: 59057"><p>Most interestingly that was about the solution in the first 5e playtest. I think it was Con score hp. Then class based hp rolled per level. Con score was the minimum you would get however. Hit dice were already in place as rolled die+con.</p><p>My experience and probably that of most other people was that 1st level was not dangerous enough. It somehow felt off that a first level wizard was so tough... one should mention however that monsters were quite weak then. Maybe too weak. Today's MM goblins would fare better.</p><p></p><p>I am a bit sorry that the way it was done in the MM. Every monster seems to start with 1 hit die and then a second for level 1 was not done in the PHB. Pathfinder 2 seems to implement it.</p><p>So maybe 1d8 for medium. 1d6 for small people at level 0. Even if you don't maximze them and assign average + con, you will increase everyone's 1st level hp except for the small barbarian with 10 con.</p><p></p><p>So a small wizard at level 1 would have 4+4+2xCon hp instead of 6+con.</p><p>The medium barbarian would have 5+7+2xCon</p><p></p><p>So everyone starts witha a bit more and 2HD at level 1.</p><p></p><p>Small PCs would be a little bit disadvantaged but not too much. You could make it easier and just start anyone with d6 hp maximized. Would also work well enough.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7580062, member: 59057"] Most interestingly that was about the solution in the first 5e playtest. I think it was Con score hp. Then class based hp rolled per level. Con score was the minimum you would get however. Hit dice were already in place as rolled die+con. My experience and probably that of most other people was that 1st level was not dangerous enough. It somehow felt off that a first level wizard was so tough... one should mention however that monsters were quite weak then. Maybe too weak. Today's MM goblins would fare better. I am a bit sorry that the way it was done in the MM. Every monster seems to start with 1 hit die and then a second for level 1 was not done in the PHB. Pathfinder 2 seems to implement it. So maybe 1d8 for medium. 1d6 for small people at level 0. Even if you don't maximze them and assign average + con, you will increase everyone's 1st level hp except for the small barbarian with 10 con. So a small wizard at level 1 would have 4+4+2xCon hp instead of 6+con. The medium barbarian would have 5+7+2xCon So everyone starts witha a bit more and 2HD at level 1. Small PCs would be a little bit disadvantaged but not too much. You could make it easier and just start anyone with d6 hp maximized. Would also work well enough. [/QUOTE]
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Removing Hit Points from the Game
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