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General Tabletop Discussion
*Dungeons & Dragons
Removing Hit Points from the Game
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<blockquote data-quote="Bacon Bits" data-source="post: 7612845" data-attributes="member: 6777737"><p>I don't agree that that is counter-intuitive. Or maybe it <em>is</em> counter-intuitive, but that doesn't make it inherently bad.</p><p></p><p>Enemies should get more dangerous as you gain levels. Reducing hit point gains at higher levels makes combat against higher level enemies much more <em>risky</em>, which, IMO, is how high level play should feel. Yes, when facing off with giants or trolls or orcs, high level characters should feel powerful. But facing high level challenges should not feel just as risky as it facing lower level challenges did. You have to play smarter and get luckier against higher powered opponents.</p><p></p><p>Compare it to an MMO (well, early or <em>vanilla</em> WoW at least). At low level, you can accomplish almost anything by yourself. You might need to group up to face an elite mob or small dungeon, but you're pretty good at what you do. By the end game, however, you struggle to do anything by yourself. Even the most basic quests seem to require a group, and the real threatening challenges? They require a raid of 10, 25, or 40 characters to fight one individual. Relatively speaking, you get <em>weaker</em> as you gain levels in an MMO because your challenges scale faster than you do. I don't think it's inherently wrong to partially adopt that model even if you've still got 5 characters.</p><p></p><p>For my part, I've considered capping hit point gains at higher level. I'd keep it very simple: After level 10, you get fixed hit point gains. If class you gained a level in has a d6 hit die, you get +1 hit point. +2 for d8, +3 for d10, and +4 for d12. No Con modifier to those, either. You do still get Hit Dice normally (since those are for recovery) and if you take the Toughness feat you still get the bonus hit points from that. Yeah, that makes Toughness really attractive at high levels. I think that's fine. It's not like it isn't competing with Resilient. I haven't had a chance to DM with it, though.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7612845, member: 6777737"] I don't agree that that is counter-intuitive. Or maybe it [I]is[/I] counter-intuitive, but that doesn't make it inherently bad. Enemies should get more dangerous as you gain levels. Reducing hit point gains at higher levels makes combat against higher level enemies much more [I]risky[/I], which, IMO, is how high level play should feel. Yes, when facing off with giants or trolls or orcs, high level characters should feel powerful. But facing high level challenges should not feel just as risky as it facing lower level challenges did. You have to play smarter and get luckier against higher powered opponents. Compare it to an MMO (well, early or [I]vanilla[/I] WoW at least). At low level, you can accomplish almost anything by yourself. You might need to group up to face an elite mob or small dungeon, but you're pretty good at what you do. By the end game, however, you struggle to do anything by yourself. Even the most basic quests seem to require a group, and the real threatening challenges? They require a raid of 10, 25, or 40 characters to fight one individual. Relatively speaking, you get [I]weaker[/I] as you gain levels in an MMO because your challenges scale faster than you do. I don't think it's inherently wrong to partially adopt that model even if you've still got 5 characters. For my part, I've considered capping hit point gains at higher level. I'd keep it very simple: After level 10, you get fixed hit point gains. If class you gained a level in has a d6 hit die, you get +1 hit point. +2 for d8, +3 for d10, and +4 for d12. No Con modifier to those, either. You do still get Hit Dice normally (since those are for recovery) and if you take the Toughness feat you still get the bonus hit points from that. Yeah, that makes Toughness really attractive at high levels. I think that's fine. It's not like it isn't competing with Resilient. I haven't had a chance to DM with it, though. [/QUOTE]
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