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General Tabletop Discussion
*Dungeons & Dragons
Removing Hit Points from the Game
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<blockquote data-quote="5ekyu" data-source="post: 7612868" data-attributes="member: 6919838"><p>But you do run into a "consistency" isdue thst boils down to "why didnt all this overly powerful magic guys develop as much magic for defense if they can be laid low by a single spell?"</p><p></p><p>You *should" in such z eorld see a **lot** more dolls that provide "temp hp", arcane shields, allow you to cast thru remote avatars, provide resistance, immunities, summons do you sit back in the boat etc etc rtc.</p><p></p><p>In Ars Magica fir instance, the "arcane aard" was so standard it was treated more like an automatic skill than a cast spell. </p><p></p><p>A fundamental change like redoing hp creates a different set of "what we would want from magic".</p><p></p><p>As was said, its ripples thru the core... given so many good systems eith already non-hp systems built in... seems an odd route. It's like deciding to buy z car and remove the wheels and water-proof it instead of buying a boat.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7612868, member: 6919838"] But you do run into a "consistency" isdue thst boils down to "why didnt all this overly powerful magic guys develop as much magic for defense if they can be laid low by a single spell?" You *should" in such z eorld see a **lot** more dolls that provide "temp hp", arcane shields, allow you to cast thru remote avatars, provide resistance, immunities, summons do you sit back in the boat etc etc rtc. In Ars Magica fir instance, the "arcane aard" was so standard it was treated more like an automatic skill than a cast spell. A fundamental change like redoing hp creates a different set of "what we would want from magic". As was said, its ripples thru the core... given so many good systems eith already non-hp systems built in... seems an odd route. It's like deciding to buy z car and remove the wheels and water-proof it instead of buying a boat. [/QUOTE]
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Removing Hit Points from the Game
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