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General Tabletop Discussion
*Dungeons & Dragons
Removing Hit Points from the Game
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<blockquote data-quote="dave2008" data-source="post: 7613431" data-attributes="member: 83242"><p>Yes, fatigue is fairly visible as well. I am not sure what you are suggesting. Both fatigue and bruises can have little to no impact on actual performance (I know from years of experience here <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> HP, IMO, works very well as an abstraction of three things: fatigue, minor injuries (scratches, bruises, etc.), and luck. Now, I like an actual hit to have more consequences then just death saves, so we added meat points (BHP) instead, which kick-in when you take a serious blow (you have 0 HP or on critical hits).</p><p></p><p>By escalating HP (as characters increase in level) we mimic the increased ability of the characters, and by keeping BHP constant we mimic how, no matter who you are, when you really get hit - its serious. This works well for us, but I admit it doesn't do a good job of simulating the last stand of Boromir and similar events. But in general it works for us.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7613431, member: 83242"] Yes, fatigue is fairly visible as well. I am not sure what you are suggesting. Both fatigue and bruises can have little to no impact on actual performance (I know from years of experience here ;) HP, IMO, works very well as an abstraction of three things: fatigue, minor injuries (scratches, bruises, etc.), and luck. Now, I like an actual hit to have more consequences then just death saves, so we added meat points (BHP) instead, which kick-in when you take a serious blow (you have 0 HP or on critical hits). By escalating HP (as characters increase in level) we mimic the increased ability of the characters, and by keeping BHP constant we mimic how, no matter who you are, when you really get hit - its serious. This works well for us, but I admit it doesn't do a good job of simulating the last stand of Boromir and similar events. But in general it works for us. [/QUOTE]
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Removing Hit Points from the Game
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