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General Tabletop Discussion
*Dungeons & Dragons
Removing Hit Points from the Game
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<blockquote data-quote="Fenris-77" data-source="post: 7613992" data-attributes="member: 6993955"><p>If you want to you use saves my personal preference would be to hack the combat system to make combat more a matter of opposed rolls and with ability to soak damage with armour/CON or avoid it with Dex. Toss in some additional choices for actions, bonus actions and reactions to make things feel more interactive and "duel-ly" and you might have something workable. That doesn't fix the hit point scale any, but if you math out the combat damage and scale it by level you could probably make it work.</p><p></p><p>Just as a thought, if characters could soak the AC benefit of armour plus either their Dex or Con mod (so something between 3/4 and 10/12 for most characters) you have a base for a system where not every hit actually does damage, or does less actual damage, and you can scale back the actual hit points. As characters get higher level they do more damage, but they also have additional and greater ways and means of avoiding or limiting damage.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7613992, member: 6993955"] If you want to you use saves my personal preference would be to hack the combat system to make combat more a matter of opposed rolls and with ability to soak damage with armour/CON or avoid it with Dex. Toss in some additional choices for actions, bonus actions and reactions to make things feel more interactive and "duel-ly" and you might have something workable. That doesn't fix the hit point scale any, but if you math out the combat damage and scale it by level you could probably make it work. Just as a thought, if characters could soak the AC benefit of armour plus either their Dex or Con mod (so something between 3/4 and 10/12 for most characters) you have a base for a system where not every hit actually does damage, or does less actual damage, and you can scale back the actual hit points. As characters get higher level they do more damage, but they also have additional and greater ways and means of avoiding or limiting damage. [/QUOTE]
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Removing Hit Points from the Game
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