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*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="thecasualoblivion" data-source="post: 4915814" data-attributes="member: 59096"><p>Lets break this down...</p><p></p><p></p><p></p><p>Never said anything about immense variety. I said that homogenity was a misnomer, coming from a jaded point of view.</p><p></p><p></p><p></p><p>I said exactly what I was talking about, in one sentence actually. <strong>I said that the variety in 4E lies in tactics, not mechanics</strong>. Tactically, 4E makes 3E look like Rock/Paper/Scissors, or at the very least the Rocket Tag it tends to become at high levels. If you require variety in your mechanics, thats a problem, but varied mechanics didn't really amount to much in 3E when it came to actual game play.</p><p></p><p></p><p></p><p>This all depends on how you define variety. Variety of build or variety of outcome? If you are hell bent on only accepting variety of build as the definition of variety, than variety of outcomes won't mean anything to you, and brings close mindedness into the other side of the discussion. </p><p></p><p></p><p></p><p>One, your bringing in the "I'm a special snoflake" mentality here. People tend to miss that this can have a negative impact on the rest of the table. The other is modularity, and I would argue that modularity isn't what D&D has ever been about, and is not what most people want. </p><p></p><p></p><p></p><p>I'm not arguing with the OP, or his opinion. I'm arguing with his terms, and the fact that the word homogenity and 4E as a system have no correlation.</p><p></p><p></p><p></p><p>OGL talk here. I eagerly await the day when people who don't want to play D&D can find innovative and unique systems that serve them, instead of some d20 clone. If you want to play D&D, play D&D. If you want to play something else, play something else.</p><p></p><p></p><p></p><p>If you want variety of mechanics, you should most likely play something other than 4E. If you want variety of an unspecified nature, 4E provides that just fine.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4915814, member: 59096"] Lets break this down... Never said anything about immense variety. I said that homogenity was a misnomer, coming from a jaded point of view. I said exactly what I was talking about, in one sentence actually. [b]I said that the variety in 4E lies in tactics, not mechanics[/b]. Tactically, 4E makes 3E look like Rock/Paper/Scissors, or at the very least the Rocket Tag it tends to become at high levels. If you require variety in your mechanics, thats a problem, but varied mechanics didn't really amount to much in 3E when it came to actual game play. This all depends on how you define variety. Variety of build or variety of outcome? If you are hell bent on only accepting variety of build as the definition of variety, than variety of outcomes won't mean anything to you, and brings close mindedness into the other side of the discussion. One, your bringing in the "I'm a special snoflake" mentality here. People tend to miss that this can have a negative impact on the rest of the table. The other is modularity, and I would argue that modularity isn't what D&D has ever been about, and is not what most people want. I'm not arguing with the OP, or his opinion. I'm arguing with his terms, and the fact that the word homogenity and 4E as a system have no correlation. OGL talk here. I eagerly await the day when people who don't want to play D&D can find innovative and unique systems that serve them, instead of some d20 clone. If you want to play D&D, play D&D. If you want to play something else, play something else. If you want variety of mechanics, you should most likely play something other than 4E. If you want variety of an unspecified nature, 4E provides that just fine. [/QUOTE]
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