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*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="thecasualoblivion" data-source="post: 4915931" data-attributes="member: 59096"><p>The thing is, 4E is what it is, and it isn't OGL. There likely isn't going to be a variant 4E. It isn't going to be solved. WotC's business model is in effect, "take it or leave it". It could be solved by one of the most extensive houseruling projects conceived by man, but why would you do that when you can just play something else. </p><p></p><p>A core part of any discussion is the validity of the initial premise or question. </p><p></p><p>If I was to answer the question "4E is too homogeneous for some, do you think it can be solved?" I would answer no. The general design is too tightly focused to comfortably accomodate these different tastes, WotC is almost completely unlikely to do so, and the lack of an OGL prevents anyone else from doing so. Those who find 4E not to their taste are best off finding something else.</p><p></p><p></p><p>When I look at a discussion like this, I think of three things:</p><p></p><p>1. WotC has committed to 4E for the long term. At this point feedback will not change 4E, only sales.</p><p>2. WotC has made it clear that the era of D&D supporting the OGL is over, and it isn't coming back. Thinking of things in OGL terms(an alternate version of 4E for people who have issues) isn't really realistic.</p><p>3. For those who hope to hasten the release of or have a role in influencing 5E, it bears saying that 4E was designed based on feedback from people who were actually playing 3E, not naysayers who disliked the system. If 4E maintains an acceptable level of sales, naysayers will be ignored when it comes to 5E.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4915931, member: 59096"] The thing is, 4E is what it is, and it isn't OGL. There likely isn't going to be a variant 4E. It isn't going to be solved. WotC's business model is in effect, "take it or leave it". It could be solved by one of the most extensive houseruling projects conceived by man, but why would you do that when you can just play something else. A core part of any discussion is the validity of the initial premise or question. If I was to answer the question "4E is too homogeneous for some, do you think it can be solved?" I would answer no. The general design is too tightly focused to comfortably accomodate these different tastes, WotC is almost completely unlikely to do so, and the lack of an OGL prevents anyone else from doing so. Those who find 4E not to their taste are best off finding something else. When I look at a discussion like this, I think of three things: 1. WotC has committed to 4E for the long term. At this point feedback will not change 4E, only sales. 2. WotC has made it clear that the era of D&D supporting the OGL is over, and it isn't coming back. Thinking of things in OGL terms(an alternate version of 4E for people who have issues) isn't really realistic. 3. For those who hope to hasten the release of or have a role in influencing 5E, it bears saying that 4E was designed based on feedback from people who were actually playing 3E, not naysayers who disliked the system. If 4E maintains an acceptable level of sales, naysayers will be ignored when it comes to 5E. [/QUOTE]
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Removing homogenity from 4e
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