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Removing homogenity from 4e
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<blockquote data-quote="gribble" data-source="post: 4915967" data-attributes="member: 12430"><p>As someone who has played/run a lot of 4e (more than once a week, on average, since it was released last year), across all 3 tiers of play, I don't see how anyone can honestly claim 4e isn't homogenous.</p><p></p><p>I see 3 main areas where this is clearly demonstrated:</p><p>1) character creation/advancement, as shown by someone a couple of pages ago.</p><p>2) scaling across the tiers - low level play feels much the same as high level (except the numbers are bigger - higher defences, more damage, more conditions).</p><p>3) individual character choice in combat.</p><p></p><p>The first two are clearly more homogenous than most other systems and (as Wulf pointed out) have been touted as "features" of 4e by WotC and fans, so I don't see how people can claim otherwise.</p><p></p><p>The third is more about the fact that every character chooses a suite of powers which basically define what they do. Other than daily powers, they have this suite available for each combat - it's sort of like a pre-programmed list of actions they can/will take in combat. I haven't seen a lot of tactical variety in 4e. Most combats play out the same for most characters, because of the set of powers they have that defines what they do. The best DMs can do a lot with opponents and terrain to disrupt the "program" of actions, and make the players really think about their actions, but they can't (and shouldn't, IMO) do that every combat.</p><p></p><p>I think the third point may be the source of a lot of the frustration that some people feel with 4e. I'll admit I'm not sure about what can be done to fix it... Psions certainly are a step in the right direction, although I'm worried that monks actually make the problem worse (not only are your standard actions "pre-programmed", but your move actions are too!)</p></blockquote><p></p>
[QUOTE="gribble, post: 4915967, member: 12430"] As someone who has played/run a lot of 4e (more than once a week, on average, since it was released last year), across all 3 tiers of play, I don't see how anyone can honestly claim 4e isn't homogenous. I see 3 main areas where this is clearly demonstrated: 1) character creation/advancement, as shown by someone a couple of pages ago. 2) scaling across the tiers - low level play feels much the same as high level (except the numbers are bigger - higher defences, more damage, more conditions). 3) individual character choice in combat. The first two are clearly more homogenous than most other systems and (as Wulf pointed out) have been touted as "features" of 4e by WotC and fans, so I don't see how people can claim otherwise. The third is more about the fact that every character chooses a suite of powers which basically define what they do. Other than daily powers, they have this suite available for each combat - it's sort of like a pre-programmed list of actions they can/will take in combat. I haven't seen a lot of tactical variety in 4e. Most combats play out the same for most characters, because of the set of powers they have that defines what they do. The best DMs can do a lot with opponents and terrain to disrupt the "program" of actions, and make the players really think about their actions, but they can't (and shouldn't, IMO) do that every combat. I think the third point may be the source of a lot of the frustration that some people feel with 4e. I'll admit I'm not sure about what can be done to fix it... Psions certainly are a step in the right direction, although I'm worried that monks actually make the problem worse (not only are your standard actions "pre-programmed", but your move actions are too!) [/QUOTE]
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