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Removing homogenity from 4e
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<blockquote data-quote="Herremann the Wise" data-source="post: 4915976" data-attributes="member: 11300"><p>I think the best summation of this is from Remathalis (see below). For myself and most of my group, the homogeneity comes from:</p><p>- Everyone uses the same psuedo-vancian system will/encounter/daily (As a DDI subscriber, I like the look of some of the things on the horizon to enhance variety).</p><p>- The half-level bonus to just about everything bugs the hell out of me.</p><p>- Damage is the unifying mechanic.</p><p>- Everyone and everything has exactly the same chance of alleviating a particular condition.</p><p>- In an encounter, our groups tactics always seem to be the same, with one character's encounter power looking to bounce off another character's specific encounter power looking to bounce off...etc. rinse repeat. The optimal tactics always seem too obvious.</p><p>- Monsters do a small handful of things again and again. Incomparison, 3E monsters had more variety/complexity (but obviously too much for some which is why WotC reigned this in).</p><p>- A particular build of a class feels (to me) exactly the same as any other build of that particular class.</p><p>- The Races do not seem as mechanically differentiated as before. Sure, my Tiefling gets a token encounter power here or there, but that is nothing compared to the mass of powers that seem to more totally describe what the character does. There are two players in my group (compared to the other 5) who don't really roleplay their characters effectively. If I didn't have it written down on my sheet, I would have no idea that one of them was an Eladrin and the other an Elf - I'd just assume they were human. As to what weapon everyone uses, again I'd barely have a clue, we all seem to be using the same thing sort of.</p><p></p><p>While I don't enjoy 4E as much as I do previous editions, I still like to play it and find it enjoyable enough. Removing some of the homogenizing simplifications however would go a long way to me enjoying it more. So thecasualoblivion, I understand that I'm most likely not playing it right and that Wizards are not going to do anything to really help me here and I understand that this is your opinion... so, could you just ease back on the submit reply button and give some other people some threadspace to offer some interesting suggestions or houserules or ideas or something that might help, make me think or perhaps even entertain me on this issue. Your defending of 4E and your opinion can most likely ease up a little and make this thread a happier place. In essence, I think the topic is viable and does not deserve to be shutdown.</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4915976, member: 11300"] I think the best summation of this is from Remathalis (see below). For myself and most of my group, the homogeneity comes from: - Everyone uses the same psuedo-vancian system will/encounter/daily (As a DDI subscriber, I like the look of some of the things on the horizon to enhance variety). - The half-level bonus to just about everything bugs the hell out of me. - Damage is the unifying mechanic. - Everyone and everything has exactly the same chance of alleviating a particular condition. - In an encounter, our groups tactics always seem to be the same, with one character's encounter power looking to bounce off another character's specific encounter power looking to bounce off...etc. rinse repeat. The optimal tactics always seem too obvious. - Monsters do a small handful of things again and again. Incomparison, 3E monsters had more variety/complexity (but obviously too much for some which is why WotC reigned this in). - A particular build of a class feels (to me) exactly the same as any other build of that particular class. - The Races do not seem as mechanically differentiated as before. Sure, my Tiefling gets a token encounter power here or there, but that is nothing compared to the mass of powers that seem to more totally describe what the character does. There are two players in my group (compared to the other 5) who don't really roleplay their characters effectively. If I didn't have it written down on my sheet, I would have no idea that one of them was an Eladrin and the other an Elf - I'd just assume they were human. As to what weapon everyone uses, again I'd barely have a clue, we all seem to be using the same thing sort of. While I don't enjoy 4E as much as I do previous editions, I still like to play it and find it enjoyable enough. Removing some of the homogenizing simplifications however would go a long way to me enjoying it more. So thecasualoblivion, I understand that I'm most likely not playing it right and that Wizards are not going to do anything to really help me here and I understand that this is your opinion... so, could you just ease back on the submit reply button and give some other people some threadspace to offer some interesting suggestions or houserules or ideas or something that might help, make me think or perhaps even entertain me on this issue. Your defending of 4E and your opinion can most likely ease up a little and make this thread a happier place. In essence, I think the topic is viable and does not deserve to be shutdown. [/QUOTE]
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