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Removing homogenity from 4e
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<blockquote data-quote="Giltonio_Santos" data-source="post: 4915998" data-attributes="member: 36874"><p>Maybe the OP just wants it house ruled and will take whatever constructive suggestions come up in a thread like this. In this case, we don't need any blessing from WotC to make it happen. Just discuss some ways to solve it, like Firelance did.</p><p></p><p>I, for one, would adopt 4E if I had the necessary patience to rework everything I find lacking about it using house rules. I prefer to play other games, but I understand those who like its basic framework enough to try it, and I believe telling those people that their concern comes from not playing enough, or that their discussion won't help in anything is counter-productive.</p><p></p><p>If I had my way with 4E, I'd bring back non-adventuring skills (things like craft and perform), work into a set of martial classes with no vancian feeling (a bunch of at-will maneuvers and we'd be ready to go), and recreate the different class progressions of pre-4E D&D (with different classes having different features at different levels), but I know none of those work well with the 4E design philosophy, and work against the absolute class balance that they're trying to create (which I don't see as an important feature myself).</p><p></p><p>I'll keep following this thread, and really hope some neat ideas appear here, so I can't discuss them with my 4E DM.</p><p></p><p>Cheers,</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 4915998, member: 36874"] Maybe the OP just wants it house ruled and will take whatever constructive suggestions come up in a thread like this. In this case, we don't need any blessing from WotC to make it happen. Just discuss some ways to solve it, like Firelance did. I, for one, would adopt 4E if I had the necessary patience to rework everything I find lacking about it using house rules. I prefer to play other games, but I understand those who like its basic framework enough to try it, and I believe telling those people that their concern comes from not playing enough, or that their discussion won't help in anything is counter-productive. If I had my way with 4E, I'd bring back non-adventuring skills (things like craft and perform), work into a set of martial classes with no vancian feeling (a bunch of at-will maneuvers and we'd be ready to go), and recreate the different class progressions of pre-4E D&D (with different classes having different features at different levels), but I know none of those work well with the 4E design philosophy, and work against the absolute class balance that they're trying to create (which I don't see as an important feature myself). I'll keep following this thread, and really hope some neat ideas appear here, so I can't discuss them with my 4E DM. Cheers, [/QUOTE]
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Removing homogenity from 4e
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