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Removing homogenity from 4e
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<blockquote data-quote="fanboy2000" data-source="post: 4916219" data-attributes="member: 19998"><p><strong>And now a message from...hey who are you?</strong></p><p></p><p>Remathillis, you're argument is odd to me. For one thing, I agree that 4e is more homogenous that 3.5 and 3e. And thank goodness. I often felt that 3e kept taking simple concepts and making them unnecessarily complex just for the sake of making them different. Saves for spells are a good example. Making the spell an attack roll is more interesting to me, and more honest. (Honest in the sense that players of spellcasters often spent as much time trying to augment their save DCs as meleeers (is that a word?) spent augmenting their attack modifiers.</p><p></p><p>Well, to be fair, paragon paths and epic destinies have features. They have powers too, but they also give out new "class" features as the PC progresses through them.</p><p></p><p>That said, daily and encounter powers replace, in my mind, many of the class features 3.5 had. That 4e wizards and fighters both get a power at 2nd level doesn't seem, mechanicly, all that different from a 3.5 wizard getting a spell at the same level a fighter gets a bonus feet. In 4e, it's unified under a single word, in 3.5 the mechanics are split.</p><p></p><p>Now this ignores the differences between spells and feats, but many other 3.5 classes got major class features at the same levels other classes.</p><p></p><p>I never liked this. I hated, <strong>hated</strong>, that sorcerers got their spells later than wizards. Talk about trying to balance everything, I find that a worse example of poor balancing than anything in 4e.</p><p></p><p>Well, I care. For one thing, powers seem to me, on the whole, better than they Fireball/Flame Strike comparison you gave. The at-wills Cleave and Magic Missile are vary different in my mind and showcase how, even though everyone gets 2 at-wills, there is a lot of varity in the what those at-wills give you. The same goes for the encounter and daily powers.</p><p></p><p>Well, as I said above, everyone tried to increase their abilities. The 1/2 rate just makes the process more honest to me. Making the rate the same across the board allows players who don't want to spend a lot of time finding ways to be better still be viable. As a DM, I feel that my new players can start off reasonably well with un-optimized PCs than they could in 3.5 and 3e. My personal experience seems to bear this out. But I wouldn't be surprised if this is just bias confirmation on my part.</p><p></p><p>I think everything I have to say about this is covered by my discussion of powers above.</p><p></p><p>Sorry for editing, but this reply is a lot longer than I originally planed.</p><p></p><p>Anyways. I like playing wizards. Not because I like the mechanics behind wizards. The magic sub-system in previous editions of D&D was only o.k. for me. I liked it, but I would have loved the simple mechanics of a fighter with the flavor of wizard. </p><p></p><p>You know what the best part of 4e homogeny is for me? The level mechanic. It replaces Level adjustment, effective character level, character level, and hit dice. I hated hit dice and level adjustments. I danced on their graves.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 4916219, member: 19998"] [b]And now a message from...hey who are you?[/b] Remathillis, you're argument is odd to me. For one thing, I agree that 4e is more homogenous that 3.5 and 3e. And thank goodness. I often felt that 3e kept taking simple concepts and making them unnecessarily complex just for the sake of making them different. Saves for spells are a good example. Making the spell an attack roll is more interesting to me, and more honest. (Honest in the sense that players of spellcasters often spent as much time trying to augment their save DCs as meleeers (is that a word?) spent augmenting their attack modifiers. Well, to be fair, paragon paths and epic destinies have features. They have powers too, but they also give out new "class" features as the PC progresses through them. That said, daily and encounter powers replace, in my mind, many of the class features 3.5 had. That 4e wizards and fighters both get a power at 2nd level doesn't seem, mechanicly, all that different from a 3.5 wizard getting a spell at the same level a fighter gets a bonus feet. In 4e, it's unified under a single word, in 3.5 the mechanics are split. Now this ignores the differences between spells and feats, but many other 3.5 classes got major class features at the same levels other classes. I never liked this. I hated, [B]hated[/B], that sorcerers got their spells later than wizards. Talk about trying to balance everything, I find that a worse example of poor balancing than anything in 4e. Well, I care. For one thing, powers seem to me, on the whole, better than they Fireball/Flame Strike comparison you gave. The at-wills Cleave and Magic Missile are vary different in my mind and showcase how, even though everyone gets 2 at-wills, there is a lot of varity in the what those at-wills give you. The same goes for the encounter and daily powers. Well, as I said above, everyone tried to increase their abilities. The 1/2 rate just makes the process more honest to me. Making the rate the same across the board allows players who don't want to spend a lot of time finding ways to be better still be viable. As a DM, I feel that my new players can start off reasonably well with un-optimized PCs than they could in 3.5 and 3e. My personal experience seems to bear this out. But I wouldn't be surprised if this is just bias confirmation on my part. I think everything I have to say about this is covered by my discussion of powers above. Sorry for editing, but this reply is a lot longer than I originally planed. Anyways. I like playing wizards. Not because I like the mechanics behind wizards. The magic sub-system in previous editions of D&D was only o.k. for me. I liked it, but I would have loved the simple mechanics of a fighter with the flavor of wizard. You know what the best part of 4e homogeny is for me? The level mechanic. It replaces Level adjustment, effective character level, character level, and hit dice. I hated hit dice and level adjustments. I danced on their graves. [/QUOTE]
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