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General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="thecasualoblivion" data-source="post: 4916224" data-attributes="member: 59096"><p>Maybe not in the strict sense, but many have taken the position that it either has variety in mechanics or it doesn't have variety, ignoring that variety can come from other places. </p><p></p><p>I don't know that you can have your cake and eat it too. A lot of the good points of 4E come from how smoothly it runs. 3.5E's arcane complexities and endless options got in the way of a silky smooth running game in my experience. Just like 3E couldn't be balanced without tearing down the whole system, I don't really believe that 4E can be made so you can break the mold without losing what makes 4E special to those who like it. FWIW, 4E is still very complex and has a multitude of options(compare it to AD&D or oWoD/nWoD), and toes the line between having a lot of fiddly bits to play with and a smooth running game. Sometimes, 4E does cross that line(though I would argue that 3.5E never bothered with the line and just embraced its clunkiness). I don't think there is a lot of breathing room to fiddle with 4E without gumming up the works. It really is built around balance, and if you disrupt the balance it leaves a big gaping hole.</p><p></p><p>In an ideal world, some people would play their game, and others would play their own. In our world, only one of these games gets to be the current edition of D&D, and the current edition of D&D brings many advantages. Not being on board the current edition of D&D means you lose out on those advantages, but there's really no fix for that.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4916224, member: 59096"] Maybe not in the strict sense, but many have taken the position that it either has variety in mechanics or it doesn't have variety, ignoring that variety can come from other places. I don't know that you can have your cake and eat it too. A lot of the good points of 4E come from how smoothly it runs. 3.5E's arcane complexities and endless options got in the way of a silky smooth running game in my experience. Just like 3E couldn't be balanced without tearing down the whole system, I don't really believe that 4E can be made so you can break the mold without losing what makes 4E special to those who like it. FWIW, 4E is still very complex and has a multitude of options(compare it to AD&D or oWoD/nWoD), and toes the line between having a lot of fiddly bits to play with and a smooth running game. Sometimes, 4E does cross that line(though I would argue that 3.5E never bothered with the line and just embraced its clunkiness). I don't think there is a lot of breathing room to fiddle with 4E without gumming up the works. It really is built around balance, and if you disrupt the balance it leaves a big gaping hole. In an ideal world, some people would play their game, and others would play their own. In our world, only one of these games gets to be the current edition of D&D, and the current edition of D&D brings many advantages. Not being on board the current edition of D&D means you lose out on those advantages, but there's really no fix for that. [/QUOTE]
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Removing homogenity from 4e
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