Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AllisterH" data-source="post: 4916246" data-attributes="member: 51325"><p>re: Fireball vs flamestrike</p><p></p><p>Er, there's about as much difference in the fireball/flame strike in 3e as there in 4e.</p><p></p><p>3e Fireball is a 20' radius/ long range d6 per caster level damage spell <strong>that needs</strong> <strong>Line of Effect</strong>. Available to wizards by level 5 and caps by level 10</p><p></p><p>3e Flamestrike is a 10' radius/40ft high cylinder medium range that does d6 per caster level damage that <strong>doesn't</strong> <strong>need line of effect</strong>. Available to druids by level 7 and clerics at level 9 and caps by level 15.</p><p></p><p>Assuming I had access to both, main difference in play I found was that flamestrike's was that you didn't need Line of Effect thus you could set up behind a wall of force or such effect and go to town.</p><p></p><p>(Never really found a situation where the added "height" of the flamestrike made a tacical difference and unlike 2e, where flamestrike might be your only attack spell, in 3e, I wouldn't bother using flamestrike against a fire resistant foe since you had so many better options)</p><p></p><p>4e fireball is an area burst 3 within 20 squares that does 3d6 + stat damage to <strong>ALL creatures</strong> that on a miss does half damage. Available to wizards at level 9</p><p></p><p>4e flamestrike is an area burst 2 within 10 squares that does 2d10 + stat damage plus 5 ongoing (save ends) to <strong>ALL ENEMIES</strong>. Miss does half damage but no ongoing. Available to clerics at level 9.</p><p></p><p>The biggest difference is that fireball you actually have to worry about your teammates whereas flamestrike allows you to slam it down even when your teammate is right there. Furthermore, there's lots of options/incentives to modify the save ends portion of the spell for flamestrike. You can increase how much damage the ongoing does and also affect the actual save ends throw. Whereas a wizard wouldn't really care about this if he had a fireball.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4916246, member: 51325"] re: Fireball vs flamestrike Er, there's about as much difference in the fireball/flame strike in 3e as there in 4e. 3e Fireball is a 20' radius/ long range d6 per caster level damage spell [B]that needs[/B] [B]Line of Effect[/B]. Available to wizards by level 5 and caps by level 10 3e Flamestrike is a 10' radius/40ft high cylinder medium range that does d6 per caster level damage that [B]doesn't[/B] [B]need line of effect[/B]. Available to druids by level 7 and clerics at level 9 and caps by level 15. Assuming I had access to both, main difference in play I found was that flamestrike's was that you didn't need Line of Effect thus you could set up behind a wall of force or such effect and go to town. (Never really found a situation where the added "height" of the flamestrike made a tacical difference and unlike 2e, where flamestrike might be your only attack spell, in 3e, I wouldn't bother using flamestrike against a fire resistant foe since you had so many better options) 4e fireball is an area burst 3 within 20 squares that does 3d6 + stat damage to [B]ALL creatures[/B] that on a miss does half damage. Available to wizards at level 9 4e flamestrike is an area burst 2 within 10 squares that does 2d10 + stat damage plus 5 ongoing (save ends) to [B]ALL ENEMIES[/B]. Miss does half damage but no ongoing. Available to clerics at level 9. The biggest difference is that fireball you actually have to worry about your teammates whereas flamestrike allows you to slam it down even when your teammate is right there. Furthermore, there's lots of options/incentives to modify the save ends portion of the spell for flamestrike. You can increase how much damage the ongoing does and also affect the actual save ends throw. Whereas a wizard wouldn't really care about this if he had a fireball. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
Top