Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4916256" data-attributes="member: 710"><p>I think the PHB 2 classes add a lot more "inhomegenity" to the game. </p><p></p><p>The Spirit Shaman conjures a Spirit aid to his help. The Druid can shapeshift. The Barbarian has Rages. </p><p></p><p>Everything still fits in the At-Will/Encounter/Daily scheme, but there can be no mistake about that - even before playing the game - that these classes are different. </p><p></p><p>I think the "mistake" in homogenity is not really in the combat aspect, though. I think once you play the game, the characters still play very different from each other. You make different tactical decisions based on your classes abilities and even build.</p><p></p><p>The "mistake" is what KM notes -the similar abilities out of combat. It essentially boils down to the skills you have. A few utility powers (and at least with the Monk, even some attack powers) might add to that, but most of them seem more aimed at combat.</p><p></p><p>So I'd try to add more class features and maybe a new group of powers that belong to the specific class. Kinda like the SAGA and d20 Modern Talent System, but with _no_ combat relevance.</p><p></p><p>The Wizard gets free rituals every 5 levels. That's neat. But there could be more - the ability to perform rituals faster or cheaper or both, for example. The ability to research a ritual instead of buying a scroll or ritual book. </p><p></p><p>The Ranger could get "Bounty Hunter" features that aid him in tracking down a target. Or he gets travel-related features. </p><p></p><p>The Fighter and Warlord might get some features in regards to gaining followers. </p><p></p><p>The Rogue might be able to enter rogue guilds and be better in finding someone taking the PCs loot, getting better deals out of it, or ensuring they find something at all. </p><p></p><p>Of course, this can still be done in the current system to some extent - class specific feats could grant such abilities. But that also means you have to choose between combat and non-combat feats, and we know what this typically leads to.</p><p></p><p>It seems better to "silo" such abilities - they come as class features or class talents where the player has only choices between these "story"-related features.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4916256, member: 710"] I think the PHB 2 classes add a lot more "inhomegenity" to the game. The Spirit Shaman conjures a Spirit aid to his help. The Druid can shapeshift. The Barbarian has Rages. Everything still fits in the At-Will/Encounter/Daily scheme, but there can be no mistake about that - even before playing the game - that these classes are different. I think the "mistake" in homogenity is not really in the combat aspect, though. I think once you play the game, the characters still play very different from each other. You make different tactical decisions based on your classes abilities and even build. The "mistake" is what KM notes -the similar abilities out of combat. It essentially boils down to the skills you have. A few utility powers (and at least with the Monk, even some attack powers) might add to that, but most of them seem more aimed at combat. So I'd try to add more class features and maybe a new group of powers that belong to the specific class. Kinda like the SAGA and d20 Modern Talent System, but with _no_ combat relevance. The Wizard gets free rituals every 5 levels. That's neat. But there could be more - the ability to perform rituals faster or cheaper or both, for example. The ability to research a ritual instead of buying a scroll or ritual book. The Ranger could get "Bounty Hunter" features that aid him in tracking down a target. Or he gets travel-related features. The Fighter and Warlord might get some features in regards to gaining followers. The Rogue might be able to enter rogue guilds and be better in finding someone taking the PCs loot, getting better deals out of it, or ensuring they find something at all. Of course, this can still be done in the current system to some extent - class specific feats could grant such abilities. But that also means you have to choose between combat and non-combat feats, and we know what this typically leads to. It seems better to "silo" such abilities - they come as class features or class talents where the player has only choices between these "story"-related features. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
Top