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Removing homogenity from 4e
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<blockquote data-quote="ProfessorCirno" data-source="post: 4916292" data-attributes="member: 65637"><p>Like I said, the big issue there is that the classes become <strong>completely</strong> interchangable outside of combat. The problem isn't that wizards can track, but that they can, with almost no cost, become just as amazing as rangers. I feel it should be allowable to, say, make the wizard able to track people like a ranger, but that it should come at a cost to the wizard.</p><p></p><p>One of the aspects that I think is problematic here is the 4e style of multiclassing. At first I thought 4e was going to go for 2e multiclassing, which I still - perhaps foolishly - honestly love. But it's some kind of weird not 3e not 2e variant thing.</p><p></p><p>The problem isn't exactly with multiclassing as much as the way the classes are set up. There are almost no class-based non-combat activities. I think this is one of those things where people go "Couldn't you have borrowed this from Star Wars Saga? :\" The talent system there allowed for a <strong>lot</strong> of diversity within classes, and for a lot of cool non-combat related abilities and tasks. 4e, on the other hand, is very much ALL COMBAT ALL THE TIME with a few vague nods towards skills every so often as far as abilities, items, and feats go.</p><p></p><p>Again, the issue that others have mentioned, is that the BIGGEST problem with solving the homogenuity is that it's hard coded into the system itself. So how do you solve an issue with a system that's hard wired as such? You just lay your solution on top of it. I think the best way to alter the game to fix the problem is to simply <em>add</em> to it. Give classes some kind of ability or bonus towards doing something out of combat. Rangers can do some form of tracking that other classes can't, to give an example. These non-combat bonuses can be gained possibly as a feat that's linked to the multiclass feat (I'm unsure on how balanced this would be, mind you). That way, you can still have your wizard who can track like a ranger...it just has a cost to it.</p><p></p><p></p><p></p><p>That's not in any way what I said, and you know it. Good try at shutting down a conversation with personal attacks, though.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4916292, member: 65637"] Like I said, the big issue there is that the classes become [B]completely[/B] interchangable outside of combat. The problem isn't that wizards can track, but that they can, with almost no cost, become just as amazing as rangers. I feel it should be allowable to, say, make the wizard able to track people like a ranger, but that it should come at a cost to the wizard. One of the aspects that I think is problematic here is the 4e style of multiclassing. At first I thought 4e was going to go for 2e multiclassing, which I still - perhaps foolishly - honestly love. But it's some kind of weird not 3e not 2e variant thing. The problem isn't exactly with multiclassing as much as the way the classes are set up. There are almost no class-based non-combat activities. I think this is one of those things where people go "Couldn't you have borrowed this from Star Wars Saga? :\" The talent system there allowed for a [B]lot[/B] of diversity within classes, and for a lot of cool non-combat related abilities and tasks. 4e, on the other hand, is very much ALL COMBAT ALL THE TIME with a few vague nods towards skills every so often as far as abilities, items, and feats go. Again, the issue that others have mentioned, is that the BIGGEST problem with solving the homogenuity is that it's hard coded into the system itself. So how do you solve an issue with a system that's hard wired as such? You just lay your solution on top of it. I think the best way to alter the game to fix the problem is to simply [I]add[/I] to it. Give classes some kind of ability or bonus towards doing something out of combat. Rangers can do some form of tracking that other classes can't, to give an example. These non-combat bonuses can be gained possibly as a feat that's linked to the multiclass feat (I'm unsure on how balanced this would be, mind you). That way, you can still have your wizard who can track like a ranger...it just has a cost to it. That's not in any way what I said, and you know it. Good try at shutting down a conversation with personal attacks, though. [/QUOTE]
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