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General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="ExploderWizard" data-source="post: 4916685" data-attributes="member: 66434"><p>Agreed. The opposite problem is far more common. Everyone just lets the X monkey do his thing. The problem is that almost all systems promote the "specialize or perish" method of resolution. Skill challenges at least attempted to fix things with multiple skills usable in a challenge. Even with that, there are times when a party member has no applicable skill and sits out a skill challenge for fear of bringing down the team. </p><p> </p><p>Some kind of mechanic that rewards taking action over inaction regardless of applicable skill would be a great way to encourage more participation. </p><p> </p><p>Would there be any huge problems with the game if every class got the same number of trained skills, none of which were restricted? </p><p> </p><p> </p><p> </p><p>Nothing needs to be scripted if the DM concentrates on creating the problems and lets the players come up with the solutions. No matter how much you may plan for a certain ability to shine, players will find a way to get around the problem in a completely different way. </p><p> </p><p> </p><p> </p><p>I agree 100%. It's too bad that game designs these days equate clever and entertaining with " 100% as damaging/badass as the player to the right."</p><p> </p><p> </p><p> </p><p>Agreed again. The trick is overcoming the player mentality of "optimal action or no action at all." If the game has to maintain a minute to minute balance of equality then everyone shines equally bright in every situation and homogenization is the natural result.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4916685, member: 66434"] Agreed. The opposite problem is far more common. Everyone just lets the X monkey do his thing. The problem is that almost all systems promote the "specialize or perish" method of resolution. Skill challenges at least attempted to fix things with multiple skills usable in a challenge. Even with that, there are times when a party member has no applicable skill and sits out a skill challenge for fear of bringing down the team. Some kind of mechanic that rewards taking action over inaction regardless of applicable skill would be a great way to encourage more participation. Would there be any huge problems with the game if every class got the same number of trained skills, none of which were restricted? Nothing needs to be scripted if the DM concentrates on creating the problems and lets the players come up with the solutions. No matter how much you may plan for a certain ability to shine, players will find a way to get around the problem in a completely different way. I agree 100%. It's too bad that game designs these days equate clever and entertaining with " 100% as damaging/badass as the player to the right." Agreed again. The trick is overcoming the player mentality of "optimal action or no action at all." If the game has to maintain a minute to minute balance of equality then everyone shines equally bright in every situation and homogenization is the natural result. [/QUOTE]
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Removing homogenity from 4e
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