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General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="Remathilis" data-source="post: 4916838" data-attributes="member: 7635"><p>Funny you mention trapfinding; out of all the games I've played recently, this is one of the areas 4e botched when it came to "improving" on 3e.</p><p></p><p>The best trapfinder in the game is not a rogue; its a druid. The Druid is wisdom-prime AND has perception on his class list. Tack on a +2 wis race and/or a race with +2 perception (hello elf) and you have a trapfinder that can't be beat (extra cheese: throw on a background with a +2 perception boon). </p><p></p><p>A rogue can't compete with that. Wisdom is a dump-stat for rogues (since it shares a load with charisma, which is infinitely more useful to all rogues, even brutals) and rogues get no bonus specifically to searching traps out. </p><p></p><p>After 3 games with a minotaur druid and a human rogue, trapfinding became "Minotaur, do you see any traps I need to disable?"</p><p></p><p>I'll give you two examples on how trapfinding could have been better handled without resorting to "you must have this class ability to find traps". </p><p></p><p>Pathfinder: Anyone can use perception to find mechanical traps. Only rogues can find magical traps without resorting to spells. In addition, a rogue gets a bonus equal to 1/2 their level to find traps of any type, insuring they'll always have a higher bonus than another class with a similar rank in perception.</p><p></p><p>Basic Fantasy: All classes can find traps 16% of the time (1 on 1d6). Thieves get the ability to find/remove traps (which begins at 15% on a d100) but increases with level, so that a 2nd level thief has 20%, a 3rd level 25%, etc. So while a fighter and a thief have roughly the same chance to find traps at 1st level (16%, +/- 1 pt), a 10th level thief has a 55% chance, while the fighter still only has 1 in 6. </p><p></p><p>Both allow non-rogues/thief to search for traps, but maintain niche protection for the rogue/thief to be better at trapfinding. Ironically, 4e doesn't provide said niche protection to rogues, and thus rogues make worse trapfinders than any other class with a high-wisdom and perception training.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4916838, member: 7635"] Funny you mention trapfinding; out of all the games I've played recently, this is one of the areas 4e botched when it came to "improving" on 3e. The best trapfinder in the game is not a rogue; its a druid. The Druid is wisdom-prime AND has perception on his class list. Tack on a +2 wis race and/or a race with +2 perception (hello elf) and you have a trapfinder that can't be beat (extra cheese: throw on a background with a +2 perception boon). A rogue can't compete with that. Wisdom is a dump-stat for rogues (since it shares a load with charisma, which is infinitely more useful to all rogues, even brutals) and rogues get no bonus specifically to searching traps out. After 3 games with a minotaur druid and a human rogue, trapfinding became "Minotaur, do you see any traps I need to disable?" I'll give you two examples on how trapfinding could have been better handled without resorting to "you must have this class ability to find traps". Pathfinder: Anyone can use perception to find mechanical traps. Only rogues can find magical traps without resorting to spells. In addition, a rogue gets a bonus equal to 1/2 their level to find traps of any type, insuring they'll always have a higher bonus than another class with a similar rank in perception. Basic Fantasy: All classes can find traps 16% of the time (1 on 1d6). Thieves get the ability to find/remove traps (which begins at 15% on a d100) but increases with level, so that a 2nd level thief has 20%, a 3rd level 25%, etc. So while a fighter and a thief have roughly the same chance to find traps at 1st level (16%, +/- 1 pt), a 10th level thief has a 55% chance, while the fighter still only has 1 in 6. Both allow non-rogues/thief to search for traps, but maintain niche protection for the rogue/thief to be better at trapfinding. Ironically, 4e doesn't provide said niche protection to rogues, and thus rogues make worse trapfinders than any other class with a high-wisdom and perception training. [/QUOTE]
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Removing homogenity from 4e
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