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General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="jmucchiello" data-source="post: 4916998" data-attributes="member: 813"><p>So, I posted a thread 27 hours ago. I wonder if there were any responses....</p><p></p><p>I would like to thank those who stuck with it and posted ideas for doing things differently. Some of them might even be feasible within the GSL. I did not know about the Monk and Psion so that was an eye opener. If one of them had been in the PHB I wonder if the perception espoused by KM in this thread might have been mitigated a little.</p><p></p><p>I also liked the idea of more class abilities. But with the number of existing classes it's a little late for that.</p><p></p><p>What do I think is homogenius about 4e? It doesn't matter. That was the thread I forked from. I wanted to know what could be done to reduce that perception. If you don't perceive it, don't post (or state politely you disagree). BryonD was the person I quoted so his response there is a good starting point. Also, KM provided excellent insight into the definition.</p><p></p><p>At the risk of perpetuating the edition war: Most of the folk who say 4e is tactically varied point out that this class hangs back and this other class runs around looking for flanks. I fail to see how that didn't exist in older editions. But then, I've been using a battlemat for combat since 1e so tactics have always been important in combat. Characters always had combat roles, they just were not strictly tied to class.</p><p></p><p>Anyway, I don't have to respond to specific posts. Carry on.</p><p></p><p>And no, I have not played 4e. I haven't played anything in two years. Woe is me.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 4916998, member: 813"] So, I posted a thread 27 hours ago. I wonder if there were any responses.... I would like to thank those who stuck with it and posted ideas for doing things differently. Some of them might even be feasible within the GSL. I did not know about the Monk and Psion so that was an eye opener. If one of them had been in the PHB I wonder if the perception espoused by KM in this thread might have been mitigated a little. I also liked the idea of more class abilities. But with the number of existing classes it's a little late for that. What do I think is homogenius about 4e? It doesn't matter. That was the thread I forked from. I wanted to know what could be done to reduce that perception. If you don't perceive it, don't post (or state politely you disagree). BryonD was the person I quoted so his response there is a good starting point. Also, KM provided excellent insight into the definition. At the risk of perpetuating the edition war: Most of the folk who say 4e is tactically varied point out that this class hangs back and this other class runs around looking for flanks. I fail to see how that didn't exist in older editions. But then, I've been using a battlemat for combat since 1e so tactics have always been important in combat. Characters always had combat roles, they just were not strictly tied to class. Anyway, I don't have to respond to specific posts. Carry on. And no, I have not played 4e. I haven't played anything in two years. Woe is me. [/QUOTE]
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Removing homogenity from 4e
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