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General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="gribble" data-source="post: 4917070" data-attributes="member: 12430"><p>Hate to burst your bubble, but these probably aren't terribly good examples of things that 4e does "better"...</p><ol> <li data-xf-list-type="ol">Wizards in 4e can "out-rogue" the rogue - they still get things like expeditious retreat, jump, fly, invisibility, etc which are usually better than the equivalent rogue utility powers (even if the better wizard ones are dailies and the rogue ones tend to be encounters).</li> <li data-xf-list-type="ol">A 4e strength build cleric can go "toe-to-toe" with enemies just as well as a 4e fighter. In fact, just like 3e they're usually more effective at dealing damage and laying conditions on enemies (whereas the 4e fighter focuses more on marking and disrupting enemy movement & attacks).</li> </ol><p></p><p>I think the best things 4e can do to reduce the homogenity are to concentrate on different classes/builds that promote a different approach than "set-up and use encounter powers, then spam at-wills while deciding whether to blow dailies and/or action points" approach to combat. IMO, the psion is a good example of what should be done - the monk a poor one (because now your move as well as standard actions are pre-determined by your choice of powers). The pacifist cleric is a good example - while he generally fits the above pattern, he will be approaching combat from a different slant than most PCs. Hopefully the skill powers from PHB 3 might also improve things in this regard.</p><p></p><p>I also really like the idea of giving the classes out of combat abilities to differentiate them. Maybe add one per tier to each class or something like that?</p></blockquote><p></p>
[QUOTE="gribble, post: 4917070, member: 12430"] Hate to burst your bubble, but these probably aren't terribly good examples of things that 4e does "better"... [LIST=1] [*]Wizards in 4e can "out-rogue" the rogue - they still get things like expeditious retreat, jump, fly, invisibility, etc which are usually better than the equivalent rogue utility powers (even if the better wizard ones are dailies and the rogue ones tend to be encounters). [*]A 4e strength build cleric can go "toe-to-toe" with enemies just as well as a 4e fighter. In fact, just like 3e they're usually more effective at dealing damage and laying conditions on enemies (whereas the 4e fighter focuses more on marking and disrupting enemy movement & attacks). [/LIST] I think the best things 4e can do to reduce the homogenity are to concentrate on different classes/builds that promote a different approach than "set-up and use encounter powers, then spam at-wills while deciding whether to blow dailies and/or action points" approach to combat. IMO, the psion is a good example of what should be done - the monk a poor one (because now your move as well as standard actions are pre-determined by your choice of powers). The pacifist cleric is a good example - while he generally fits the above pattern, he will be approaching combat from a different slant than most PCs. Hopefully the skill powers from PHB 3 might also improve things in this regard. I also really like the idea of giving the classes out of combat abilities to differentiate them. Maybe add one per tier to each class or something like that? [/QUOTE]
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Removing homogenity from 4e
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