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General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="Ariosto" data-source="post: 4919896" data-attributes="member: 80487"><p>Well, the last was as a matter of historical fact not Gygax's design -- and someone has been arguing that such exclusivity is just what's missing in the "homogeneity" of 4e.</p><p></p><p>The first stands to common sense. If a covering of leaves is what keeps one from seeing a steel-jawed trap, then removing the leaves permits one to see it. A ranger, or a character with secondary skill as forester, hunter or trapper, might have a special chance of noting signs of the trap even while it is well camouflaged.</p><p></p><p>The surest way to avoid getting killed by poison is to avoid poison, and the blind can't be petrified by meeting Medusa's gaze. Having the second chance of a "saving throw" is handy, though! Getting a "save" where others don't is an advantage when failure often means death (as with booby-trapped treasure chests).</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4919896, member: 80487"] Well, the last was as a matter of historical fact not Gygax's design -- and someone has been arguing that such exclusivity is just what's missing in the "homogeneity" of 4e. The first stands to common sense. If a covering of leaves is what keeps one from seeing a steel-jawed trap, then removing the leaves permits one to see it. A ranger, or a character with secondary skill as forester, hunter or trapper, might have a special chance of noting signs of the trap even while it is well camouflaged. The surest way to avoid getting killed by poison is to avoid poison, and the blind can't be petrified by meeting Medusa's gaze. Having the second chance of a "saving throw" is handy, though! Getting a "save" where others don't is an advantage when failure often means death (as with booby-trapped treasure chests). [/QUOTE]
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Removing homogenity from 4e
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