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General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="Barastrondo" data-source="post: 4920446" data-attributes="member: 3820"><p>Said nicely, and I agree. This was something that niggled at me about the reference of Champions encouraging people to all play "combat monsters" — Champions encourages you to play <em>superheroes</em>, and within that type you can have combat monsters and very combat-weak characters at different ends of the spectrum. They're just part of the superhero spectrum, so the combat-weak gadgeteer who can be stunned by one 11d6 punch might still be able to handle three dockworkers with pistols. </p><p></p><p>There's another factor besides more laserlike homing in on a "heroic adventure that would make a great summer blockbuster" substyle of fantasy.* They don't want to encourage characters who choose not participate in combat in exchange for being the only character who can participate in other areas of the game. As an outsider, I'd guess that the latter is far less to their tastes than the former, actually. You can still build a fairly ineffective character by the usual standards (consider a deva fighter who avoids dump stats and goes for 13-14 in everything, with feats sunk into picking up things like History). But they really don't want to have encounter-sized portions of the game where only one person is doing all the interaction, hence the "everyone participates" setup for skill challenges. 4e focuses heavily on the social unit, and good for it; there are certainly other games that have done so in the past, and they provide very rewarding experiences.</p><p></p><p>(Having worked on both forms of Werewolf, though, I <em>am</em> biased.)</p><p></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">*Think of it as the "we'd rather not have anybody be the Marlon Wayans" clause</span>.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 4920446, member: 3820"] Said nicely, and I agree. This was something that niggled at me about the reference of Champions encouraging people to all play "combat monsters" — Champions encourages you to play [I]superheroes[/I], and within that type you can have combat monsters and very combat-weak characters at different ends of the spectrum. They're just part of the superhero spectrum, so the combat-weak gadgeteer who can be stunned by one 11d6 punch might still be able to handle three dockworkers with pistols. There's another factor besides more laserlike homing in on a "heroic adventure that would make a great summer blockbuster" substyle of fantasy.* They don't want to encourage characters who choose not participate in combat in exchange for being the only character who can participate in other areas of the game. As an outsider, I'd guess that the latter is far less to their tastes than the former, actually. You can still build a fairly ineffective character by the usual standards (consider a deva fighter who avoids dump stats and goes for 13-14 in everything, with feats sunk into picking up things like History). But they really don't want to have encounter-sized portions of the game where only one person is doing all the interaction, hence the "everyone participates" setup for skill challenges. 4e focuses heavily on the social unit, and good for it; there are certainly other games that have done so in the past, and they provide very rewarding experiences. (Having worked on both forms of Werewolf, though, I [I]am[/I] biased.) [SIZE="1"] *Think of it as the "we'd rather not have anybody be the Marlon Wayans" clause[/SIZE]. [/QUOTE]
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Removing homogenity from 4e
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