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*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="rjdafoe" data-source="post: 4920720" data-attributes="member: 54591"><p>While I understand where your coming from, that is not anyone that I know experience. I have heard this said before, with the follow up after a few levels, these played totally different than I thought it would play, they look the same on paper but there not in play.</p><p> </p><p>While I understand that you may only be using the PHB, the system has really opened up in the year that it has been around with lots of options. I agree there are not as many options in the PHB as 3.x, but I think that was by design. The base system is different. I will not get into why they did it that way, but I like it. I spend less money on material and get all of the benfits of all the options from DDI, for the price of 2 books.</p><p> </p><p>If you only look at the piece of paper in front of you, and you tend to play all your characters about the same (we have a couple of people like that) then they will all tend to be very similiar in gameplay feel. This is especially true if you look at the powers, and come to that conclusion even before playing.</p><p> </p><p>We have both of those characters in our 4E campaign, and they both play very different. </p><p> </p><p>One of the things that you will see in 4E, is that if you are an optimizer, then all your characters will feel the same. You will gravitate to the same choices. I feel that 4E does not have to be optimized on the character level to play well. Playing as a group alliviates this.</p><p> </p><p>I am not saying that people do not like character optimization, I am just saying that 4E does not support that as well as 3.x and still feel different, IMO.</p><p> </p><p>Of course, all of this is IME, of course.</p></blockquote><p></p>
[QUOTE="rjdafoe, post: 4920720, member: 54591"] While I understand where your coming from, that is not anyone that I know experience. I have heard this said before, with the follow up after a few levels, these played totally different than I thought it would play, they look the same on paper but there not in play. While I understand that you may only be using the PHB, the system has really opened up in the year that it has been around with lots of options. I agree there are not as many options in the PHB as 3.x, but I think that was by design. The base system is different. I will not get into why they did it that way, but I like it. I spend less money on material and get all of the benfits of all the options from DDI, for the price of 2 books. If you only look at the piece of paper in front of you, and you tend to play all your characters about the same (we have a couple of people like that) then they will all tend to be very similiar in gameplay feel. This is especially true if you look at the powers, and come to that conclusion even before playing. We have both of those characters in our 4E campaign, and they both play very different. One of the things that you will see in 4E, is that if you are an optimizer, then all your characters will feel the same. You will gravitate to the same choices. I feel that 4E does not have to be optimized on the character level to play well. Playing as a group alliviates this. I am not saying that people do not like character optimization, I am just saying that 4E does not support that as well as 3.x and still feel different, IMO. Of course, all of this is IME, of course. [/QUOTE]
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