Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SSquirrel" data-source="post: 4921122" data-attributes="member: 5202"><p>So WotC says up front that they have divided the classes into 4 roles and that each role will produce the same results. This means that if you take a Fighter or a Paladin and they pick abilities to let them tank successfully, you should achieve the same level of results. How are you surprised that classes of the same role do the same job?</p><p></p><p>In 3E if you wanted a close fighter that was strength focused you played a Fighter or Barbarian. A close fighter based on Dex you picked a Fighter or Rogue. A ranged fighter you would pick a Fighter or a Ranger. Appropriate feat selection can cover a lot of ground, but one option will likely be better than the other. In 4E You are still making pretty much the same choices. I don't recall if Martial Power added a ranged option to Fighters or not, I know in the base PHB it was basically play a Ranger if you want to be a dual wielder or a ranged attacker. </p><p></p><p>All classes within the same role should produce similar results. Defenders should be the best at keeping enemies focused on you, leaders should provide the best party buffs and heals, etc. Within that sub-category there is a lot of room for variety and I feel we are seeing that in class design. I don't feel that 4E as a whole is homogenous. 4E took all the lessons of 3E, clarified them, cut off corner cases and helped increase balance and decrease "oh crap my character is useless in 80% of the game", no matter whether you run a mostly combat or a mostly intrigue game. Character creation also takes less time w/the more streamlined approach. </p><p></p><p>Every edition of the game has taken things that worked well and kept them or improved them further. Every edition has taken things that were awful and reworked or ditched them. Every edition has gotten rid of some things completely for no clear reason. Each edition ahs had the words "Dungeon" and "Dragon" in the title. Oh no! Now the editions are homogenous to each other!! heh</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 4921122, member: 5202"] So WotC says up front that they have divided the classes into 4 roles and that each role will produce the same results. This means that if you take a Fighter or a Paladin and they pick abilities to let them tank successfully, you should achieve the same level of results. How are you surprised that classes of the same role do the same job? In 3E if you wanted a close fighter that was strength focused you played a Fighter or Barbarian. A close fighter based on Dex you picked a Fighter or Rogue. A ranged fighter you would pick a Fighter or a Ranger. Appropriate feat selection can cover a lot of ground, but one option will likely be better than the other. In 4E You are still making pretty much the same choices. I don't recall if Martial Power added a ranged option to Fighters or not, I know in the base PHB it was basically play a Ranger if you want to be a dual wielder or a ranged attacker. All classes within the same role should produce similar results. Defenders should be the best at keeping enemies focused on you, leaders should provide the best party buffs and heals, etc. Within that sub-category there is a lot of room for variety and I feel we are seeing that in class design. I don't feel that 4E as a whole is homogenous. 4E took all the lessons of 3E, clarified them, cut off corner cases and helped increase balance and decrease "oh crap my character is useless in 80% of the game", no matter whether you run a mostly combat or a mostly intrigue game. Character creation also takes less time w/the more streamlined approach. Every edition of the game has taken things that worked well and kept them or improved them further. Every edition has taken things that were awful and reworked or ditched them. Every edition has gotten rid of some things completely for no clear reason. Each edition ahs had the words "Dungeon" and "Dragon" in the title. Oh no! Now the editions are homogenous to each other!! heh [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
Top