Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ProfessorCirno" data-source="post: 4921232" data-attributes="member: 65637"><p>And we reach hammers again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" />.</p><p></p><p>One of the reasons 3e was such a big deal was because it refined the NWP into the skill system - holy crap, you had skills now, things you did outside of combat! No longer were you reduced to just a single charisma roll, now you could go in and either specialize into diplomacy or intimidate or bluffing, but you could also choose to generalize between then, or specialize fully in talking itself as a rogue or bard! Dude, check it out - my ranger and druid both get survival, but my ranger totally has Track as a free feat!</p><p></p><p>Was it flawed? <em>Yes</em>. But it was an attempt at giving the game more focus then just "CHSSST CHSSST RANDOM BATTLE!"</p><p></p><p>And then 4e comes in and <strong>:|</strong>'s at this.</p><p></p><p>This is why I, at least, find the game so homogenious. We fight. We fight. We fight. Skill challenge. We fight. By giving the non-fighting bits more rules behind them, the game shifted it's focus to include them more. Again, yes, the skills system had its flaws. But instead of fixing the flaws and building up on giving a robust out of combat set of mechanics for doing things that don't include smacking someone with a club, 4e just sort of threw it away and made skill challenges your one stop shop for "Ok we aren't fighting and my fingers are twitching." And with the skills list so brutally cut short, the number of differences two rogues have <strong>outside of combat</strong> is even smaller. Ok, sure, one wizard throws fire and does damage to enemies, the other...throws illusions and does damage to enemies, somehow, I guess, that's probably the lamest and dumbest thing about 4e. But once the fight is done, the first wizard <strong>can't light things on fire</strong>. The second wizard <strong>can't make illusions of doors</strong>.</p><p></p><p>In before HOUSE RULES!</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4921232, member: 65637"] And we reach hammers again :mad:. One of the reasons 3e was such a big deal was because it refined the NWP into the skill system - holy crap, you had skills now, things you did outside of combat! No longer were you reduced to just a single charisma roll, now you could go in and either specialize into diplomacy or intimidate or bluffing, but you could also choose to generalize between then, or specialize fully in talking itself as a rogue or bard! Dude, check it out - my ranger and druid both get survival, but my ranger totally has Track as a free feat! Was it flawed? [I]Yes[/I]. But it was an attempt at giving the game more focus then just "CHSSST CHSSST RANDOM BATTLE!" And then 4e comes in and [B]:|[/B]'s at this. This is why I, at least, find the game so homogenious. We fight. We fight. We fight. Skill challenge. We fight. By giving the non-fighting bits more rules behind them, the game shifted it's focus to include them more. Again, yes, the skills system had its flaws. But instead of fixing the flaws and building up on giving a robust out of combat set of mechanics for doing things that don't include smacking someone with a club, 4e just sort of threw it away and made skill challenges your one stop shop for "Ok we aren't fighting and my fingers are twitching." And with the skills list so brutally cut short, the number of differences two rogues have [B]outside of combat[/B] is even smaller. Ok, sure, one wizard throws fire and does damage to enemies, the other...throws illusions and does damage to enemies, somehow, I guess, that's probably the lamest and dumbest thing about 4e. But once the fight is done, the first wizard [B]can't light things on fire[/B]. The second wizard [B]can't make illusions of doors[/B]. In before HOUSE RULES! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
Top