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*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="doctorhook" data-source="post: 4921260" data-attributes="member: 58401"><p>I don't understand what you're asking for that isn't totally served by Skill Challenges, narrative, or a combination thereof. Narrative is a huge part of 4E.</p><p></p><p>Rules are a crutch.</p><p></p><p>And how many 3.5E Rogues didn't have Hide, Move Silently, Open Locks, Sleight of Hand, Escape Artist, and Disable Device? Neither of us have any statistics, but I suspect that more than two-thirds of all Rogue characters were trained in all of the aforementioned skills, meaning that skills certainly weren't what differentiated most Rogues. Since it's also obvious that Rogues didn't have much to distinguish themselves from one another in combat, most of the differences between characters must have been narrative, and narrative is exactly what 4E uses, in addition to a wide variety of combat powers.</p><p></p><p>Additionally, why do you say the skill list was cut "brutally short"? That's kind of like saying that improvements in car safety features has made driving "brutally dull".</p><p></p><p>Sure they can: it's narrative.</p><p></p><p>Maybe instead of calling the game "lame and dumb", you should look to the folks you play it with...</p></blockquote><p></p>
[QUOTE="doctorhook, post: 4921260, member: 58401"] I don't understand what you're asking for that isn't totally served by Skill Challenges, narrative, or a combination thereof. Narrative is a huge part of 4E. Rules are a crutch. And how many 3.5E Rogues didn't have Hide, Move Silently, Open Locks, Sleight of Hand, Escape Artist, and Disable Device? Neither of us have any statistics, but I suspect that more than two-thirds of all Rogue characters were trained in all of the aforementioned skills, meaning that skills certainly weren't what differentiated most Rogues. Since it's also obvious that Rogues didn't have much to distinguish themselves from one another in combat, most of the differences between characters must have been narrative, and narrative is exactly what 4E uses, in addition to a wide variety of combat powers. Additionally, why do you say the skill list was cut "brutally short"? That's kind of like saying that improvements in car safety features has made driving "brutally dull". Sure they can: it's narrative. Maybe instead of calling the game "lame and dumb", you should look to the folks you play it with... [/QUOTE]
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