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General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="Fanaelialae" data-source="post: 4921418" data-attributes="member: 53980"><p>You mean the exact same thing that ByronD did to ferratus?</p><p></p><p>To recap, ferratus (to paraphrase) said "Some people like chocolate while others like strawberry so please stop saying that chocolate sucks" to which Byron responded (also paraphrasing) "chocolate is <em>okay</em> if you like that sort of thing, but there's a ton of better flavors out there". Perhaps I was mistaken (in which case I apologize), but I interpreted Byron's response as a passive-aggressive insult (and hence quite rude).</p><p></p><p>Could you point out where I said that Byron has no experience with the system, because I can't see where I said anything of the sort?</p><p></p><p>To recap, Byron said that he doesn't feel that "math that works" is worth a loss of character building options. I, in turn, made a metaphor that equated the math with an engine and build options with a paint job. You might not agree with the metaphor but...</p><p></p><p>As an aside, I don't believe that if you play 4e that you have to love 4e. I've stated my personal hypothesis twice now (albeit once as the unamended version): </p><p></p><p>Perhaps the major difference between many of those who see homogenization in 4e and those of us who don't is simply those who like the team-oriented fantasy action-adventure genre and those who don't?</p><p></p><p>Now, unless you're going to insist that you do indeed <em>love</em> the team-oriented fantasy action-adventure genre, I can't see how that would imply that you must love 4e or you're an idiot. If you do insist that you deeply love the aforementioned genre, then the theory seems a bust and it's back to the drawing board. C'est la vie.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4921418, member: 53980"] You mean the exact same thing that ByronD did to ferratus? To recap, ferratus (to paraphrase) said "Some people like chocolate while others like strawberry so please stop saying that chocolate sucks" to which Byron responded (also paraphrasing) "chocolate is [i]okay[/i] if you like that sort of thing, but there's a ton of better flavors out there". Perhaps I was mistaken (in which case I apologize), but I interpreted Byron's response as a passive-aggressive insult (and hence quite rude). Could you point out where I said that Byron has no experience with the system, because I can't see where I said anything of the sort? To recap, Byron said that he doesn't feel that "math that works" is worth a loss of character building options. I, in turn, made a metaphor that equated the math with an engine and build options with a paint job. You might not agree with the metaphor but... As an aside, I don't believe that if you play 4e that you have to love 4e. I've stated my personal hypothesis twice now (albeit once as the unamended version): Perhaps the major difference between many of those who see homogenization in 4e and those of us who don't is simply those who like the team-oriented fantasy action-adventure genre and those who don't? Now, unless you're going to insist that you do indeed [i]love[/i] the team-oriented fantasy action-adventure genre, I can't see how that would imply that you must love 4e or you're an idiot. If you do insist that you deeply love the aforementioned genre, then the theory seems a bust and it's back to the drawing board. C'est la vie. [/QUOTE]
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