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*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="ferratus" data-source="post: 4921450" data-attributes="member: 55966"><p>I do not understand. Roleplaying has plenty of mechanical effects on the game. You describe an action, and you roll either an attack (if it an attack action), you choose a ritual (if it is an out of combat spell) or you choose a skill, or you choose an ability check. You either target a defense, or you target a DC decided by your DM.</p><p></p><p>It works almost exactly the same as it did in 3e. More rules would be nice, but 4e does the job just as well as all previous editions of D&D did.</p><p> </p><p> I assure you that there is just as much in the way of mechanics in 4e for out of combat encounters as 3e. Describe an action and I'll tell you how to mechanically resolve it in 4e.</p><p> </p><p> Oh, and the jRPG crack is an example of your rudeness that makes me dislike you. It is not witty to imply things about my play style. Something witty is a humorous observation that gets me to see things in a different way. Saying things like that just shows a lack of respect for me personally.</p><p> Perhaps you should consider for example, that I might like the Illiad, so I'm using that as an influence to how I describe epic feats of superheroism.</p><p> </p><p> What I explained to you was not houserules. It is how you are supposed to use the spells to light things on fire, and how you are supposed to use the skill system.</p><p> </p><p> I'm sorry that you never took advantage of those rules and assumed that they weren't proper applications, but the rules do exist. The skill system is designed to be interpreted broadly, which is why so many 3e skills are under the umbrella of one descriptor.</p><p> </p><p> </p><p> </p><p> Again, it is quite easy to make illusions through prestidigitation and ghost sound. That is what those powers are for, the skillful application of illusion magic. Want to deceive someone with an illusion? prestidigitation and/or ghost sound + bluff. Want to make a terrifying illusion that intimidates your enemy? Prestidigitation and/or ghost sound + intimidate. It is part of the reason why high charisma gnomes make such sneaky, lying bastards.</p><p> </p><p> As well, there are rules for how to damage objects on page 65 of the DMG. Do you think your fire spell can summon enough heat to melt an iron door into slag? Well go nuts, it has 60 hp, a reflex defense of 5. </p><p> </p><p> These are not houserules, they are there in in the PHB and DMG in black & white. I just know about them because I've had more practice and 4e suits my way of thinking. </p><p> </p><p> Nope, not yet.</p></blockquote><p></p>
[QUOTE="ferratus, post: 4921450, member: 55966"] I do not understand. Roleplaying has plenty of mechanical effects on the game. You describe an action, and you roll either an attack (if it an attack action), you choose a ritual (if it is an out of combat spell) or you choose a skill, or you choose an ability check. You either target a defense, or you target a DC decided by your DM. It works almost exactly the same as it did in 3e. More rules would be nice, but 4e does the job just as well as all previous editions of D&D did. I assure you that there is just as much in the way of mechanics in 4e for out of combat encounters as 3e. Describe an action and I'll tell you how to mechanically resolve it in 4e. Oh, and the jRPG crack is an example of your rudeness that makes me dislike you. It is not witty to imply things about my play style. Something witty is a humorous observation that gets me to see things in a different way. Saying things like that just shows a lack of respect for me personally. Perhaps you should consider for example, that I might like the Illiad, so I'm using that as an influence to how I describe epic feats of superheroism. What I explained to you was not houserules. It is how you are supposed to use the spells to light things on fire, and how you are supposed to use the skill system. I'm sorry that you never took advantage of those rules and assumed that they weren't proper applications, but the rules do exist. The skill system is designed to be interpreted broadly, which is why so many 3e skills are under the umbrella of one descriptor. Again, it is quite easy to make illusions through prestidigitation and ghost sound. That is what those powers are for, the skillful application of illusion magic. Want to deceive someone with an illusion? prestidigitation and/or ghost sound + bluff. Want to make a terrifying illusion that intimidates your enemy? Prestidigitation and/or ghost sound + intimidate. It is part of the reason why high charisma gnomes make such sneaky, lying bastards. As well, there are rules for how to damage objects on page 65 of the DMG. Do you think your fire spell can summon enough heat to melt an iron door into slag? Well go nuts, it has 60 hp, a reflex defense of 5. These are not houserules, they are there in in the PHB and DMG in black & white. I just know about them because I've had more practice and 4e suits my way of thinking. Nope, not yet. [/QUOTE]
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