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*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="Barastrondo" data-source="post: 4921698" data-attributes="member: 3820"><p>Oh, I know the prices for vehicles are out there, and I can jury-rig old prices by looking at books of previous editions if need be. The main trouble I have is that a longship sets you back 5000 gp that has been expected to be factored into your overall character wealth for items-per-level. A stronghold costs money that might mean you don't get your equivalent level NAD-protector or weapon. </p><p></p><p>Mainly what I would like to see is a "magic economy" that doesn't cross over with a gold piece economy, so you might as well spend those chests of gold on luxuries, home improvement, and legendary debauches. It's doable with house rules, and I do my darnedest to make it work, but of course, it would be nicer if it didn't have to be done with house rules. (If for no other reason than it wouldn't inspire quite as much online fighting.) </p><p></p><p>I imagine, though, that if I cite the "you can use your gold to upgrade your character with magic items" factor as a problem rather than a feature, it says a lot about me. Like (a) I run more often than I play, and (b) I got my nostalgic golden years of D&D gaming in before 3e ever came around.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 4921698, member: 3820"] Oh, I know the prices for vehicles are out there, and I can jury-rig old prices by looking at books of previous editions if need be. The main trouble I have is that a longship sets you back 5000 gp that has been expected to be factored into your overall character wealth for items-per-level. A stronghold costs money that might mean you don't get your equivalent level NAD-protector or weapon. Mainly what I would like to see is a "magic economy" that doesn't cross over with a gold piece economy, so you might as well spend those chests of gold on luxuries, home improvement, and legendary debauches. It's doable with house rules, and I do my darnedest to make it work, but of course, it would be nicer if it didn't have to be done with house rules. (If for no other reason than it wouldn't inspire quite as much online fighting.) I imagine, though, that if I cite the "you can use your gold to upgrade your character with magic items" factor as a problem rather than a feature, it says a lot about me. Like (a) I run more often than I play, and (b) I got my nostalgic golden years of D&D gaming in before 3e ever came around. [/QUOTE]
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Removing homogenity from 4e
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