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Removing homogenity from 4e
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<blockquote data-quote="Remathilis" data-source="post: 4922009" data-attributes="member: 7635"><p>Hallucinary Item [sblock]</p><p>Hallucinatory Item</p><p><strong>Component Cost: 25 gp</strong></p><p>Market Price: 250 gp</p><p>Key Skill: Arcana</p><p>Level: 5</p><p>Category: Deception</p><p><strong>Time: 10 minutes</strong></p><p>Duration: 24 Hours</p><p>You create the illusion of a single inanimate object that appears, to all intents and purposes, to be real. You can use this ritual to create an illusory wall, door, weapon, or other object.</p><p> Your Arcana check result determines the illusion’s maximum size.</p><p>Once you create the illusion, you cannot move it, and it can’t include moving parts.</p><p> Creatures that view or interact with the illusion are entitled to Insight checks to detect the fact that it is false. This check’s DC equals your Arcana check result. A creature is allowed a check the first time it sees the illusion and each time it interacts with it. <strong>A creature that touches an illusion automatically determines that the image is a fake.</strong>[/sblock]</p><p>Silent Image [sblock]</p><p>Silent Image</p><p>Illusion (Figment)</p><p>Level: Brd 1, Sor/Wiz 1</p><p>Components: V, S, F</p><p><strong>Casting Time: 1 standard action</strong></p><p>Range: Long (400 ft. + 40 ft./level)</p><p>Effect: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)</p><p>Duration: Concentration</p><p>Saving Throw: <strong>Will disbelief (if interacted with)</strong></p><p>Spell Resistance: No</p><p>This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create sound, smell, texture, or temperature. You can move the image within the limits of the size of the effect.</p><p><strong>Focus A bit of fleece</strong>[/sblock]</p><p></p><p>So now, my "illusionist" gets to pay 25 gp and spend 10 minutes casting a ritual to create a door THAT ANYONE TRYING THE HANDLE WILL KNOW IS FAKE!</p><p></p><p>Progress. Least he can still deal PSYCHIC damage with his illusions!</p><p></p><p>Animal Messanger, 3.5[sblock]</p><p>Animal Messenger</p><p>Enchantment (Compulsion) [Mind-Affecting]</p><p>Level: Brd 2, Drd 2, Rgr 1</p><p>Components: V, S, M</p><p><strong>Casting Time: 1 standard action</strong></p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Target: One Tiny animal</p><p>Duration: One day/level</p><p>Saving Throw: None; see text</p><p>Spell Resistance: Yes</p><p>You compel a Tiny animal to go to a spot you designate. The most common use for this spell is to get an animal to carry a message to your allies. The animal cannot be one tamed or trained by someone else, including such creatures as familiars and animal companions.</p><p>Using some type of food desirable to the animal as a lure, you call the animal to you. It advances and awaits your bidding. You can mentally impress on the animal a certain place well known to you or an obvious landmark. The directions must be simple, because the animal depends on your knowledge and can’t find a destination on its own. You can attach some small item or note to the messenger. The animal then goes to the designated location and waits there until the duration of the spell expires, whereupon it resumes its normal activities.</p><p>During this period of waiting, the messenger allows others to approach it and remove any scroll or token it carries. The intended recipient gains no special ability to communicate with the animal or read any attached message (if it’s written in a language he or she doesn’t know, for example).</p><p><strong>Material Component: A morsel of food the animal likes.</strong> [/sblock]</p><p>Animal Messanger, 4e[sblock]</p><p>Animal Messenger</p><p><strong>Component Cost: 10 gp</strong></p><p>Market Price: 50 gp</p><p>Key Skill: Nature</p><p>Level: 1</p><p>Category: Exploration</p><p><strong>Time: 10 minutes</strong></p><p>Duration: Special</p><p>You target a nonhostile Tiny animal, such as a sparrow, a raven, a fox, or a carp. The animal must remain within 5 squares of you for the time necessary to perform the ritual. Once the ritual is complete, you whisper a message of up to 25 words to the animal and name a recipient and a location. The animal bounds off toward the location, in search of the recipient. The animal avoids danger along its path. Upon finding the recipient, the animal approaches until it is adjacent to the recipient, and then your whisper issues from the animal’s mouth, conveying the message. When the animal delivers its message or the ritual’s duration ends, your influence ends and the animal reverts to its natural behavior.</p><p>Your Nature check determines how long the animal is affected by the ritual.[/sblock]</p><p></p><p>10 minutes? Check. 10 gp? Check. I'm ready to cas... Hey, where'd the squirrel go?</p><p></p><p>Neither of these rituals are fast ("Quick, the ogre is coming! Make an illusion of a door!" Ok, can you hold him off for 10 minutes while I try?") both are expensive (costing gp per casting, whereas the 3.5 spells had negligible cost) and while Hallucinatory item lasts 24 hours (rather than concentration of the 1st level spell) it doesn't pass the sniff test the minute you touch, or interact, with it (whereas the 3e spell allows a will save to disbelieve).</p><p></p><p>You'd be better off spending 10 gp on art supplies and have the illusionist PAINT a door on for 10 minutes for as useful at that is!</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4922009, member: 7635"] Hallucinary Item [sblock] Hallucinatory Item [B]Component Cost: 25 gp[/B] Market Price: 250 gp Key Skill: Arcana Level: 5 Category: Deception [B]Time: 10 minutes[/B] Duration: 24 Hours You create the illusion of a single inanimate object that appears, to all intents and purposes, to be real. You can use this ritual to create an illusory wall, door, weapon, or other object. Your Arcana check result determines the illusion’s maximum size. Once you create the illusion, you cannot move it, and it can’t include moving parts. Creatures that view or interact with the illusion are entitled to Insight checks to detect the fact that it is false. This check’s DC equals your Arcana check result. A creature is allowed a check the first time it sees the illusion and each time it interacts with it. [B]A creature that touches an illusion automatically determines that the image is a fake.[/B][/sblock] Silent Image [sblock] Silent Image Illusion (Figment) Level: Brd 1, Sor/Wiz 1 Components: V, S, F [B]Casting Time: 1 standard action[/B] Range: Long (400 ft. + 40 ft./level) Effect: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S) Duration: Concentration Saving Throw: [B]Will disbelief (if interacted with)[/B] Spell Resistance: No This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create sound, smell, texture, or temperature. You can move the image within the limits of the size of the effect. [B]Focus A bit of fleece[/B][/sblock] So now, my "illusionist" gets to pay 25 gp and spend 10 minutes casting a ritual to create a door THAT ANYONE TRYING THE HANDLE WILL KNOW IS FAKE! Progress. Least he can still deal PSYCHIC damage with his illusions! Animal Messanger, 3.5[sblock] Animal Messenger Enchantment (Compulsion) [Mind-Affecting] Level: Brd 2, Drd 2, Rgr 1 Components: V, S, M [B]Casting Time: 1 standard action[/B] Range: Close (25 ft. + 5 ft./2 levels) Target: One Tiny animal Duration: One day/level Saving Throw: None; see text Spell Resistance: Yes You compel a Tiny animal to go to a spot you designate. The most common use for this spell is to get an animal to carry a message to your allies. The animal cannot be one tamed or trained by someone else, including such creatures as familiars and animal companions. Using some type of food desirable to the animal as a lure, you call the animal to you. It advances and awaits your bidding. You can mentally impress on the animal a certain place well known to you or an obvious landmark. The directions must be simple, because the animal depends on your knowledge and can’t find a destination on its own. You can attach some small item or note to the messenger. The animal then goes to the designated location and waits there until the duration of the spell expires, whereupon it resumes its normal activities. During this period of waiting, the messenger allows others to approach it and remove any scroll or token it carries. The intended recipient gains no special ability to communicate with the animal or read any attached message (if it’s written in a language he or she doesn’t know, for example). [B]Material Component: A morsel of food the animal likes.[/B] [/sblock] Animal Messanger, 4e[sblock] Animal Messenger [B]Component Cost: 10 gp[/B] Market Price: 50 gp Key Skill: Nature Level: 1 Category: Exploration [B]Time: 10 minutes[/B] Duration: Special You target a nonhostile Tiny animal, such as a sparrow, a raven, a fox, or a carp. The animal must remain within 5 squares of you for the time necessary to perform the ritual. Once the ritual is complete, you whisper a message of up to 25 words to the animal and name a recipient and a location. The animal bounds off toward the location, in search of the recipient. The animal avoids danger along its path. Upon finding the recipient, the animal approaches until it is adjacent to the recipient, and then your whisper issues from the animal’s mouth, conveying the message. When the animal delivers its message or the ritual’s duration ends, your influence ends and the animal reverts to its natural behavior. Your Nature check determines how long the animal is affected by the ritual.[/sblock] 10 minutes? Check. 10 gp? Check. I'm ready to cas... Hey, where'd the squirrel go? Neither of these rituals are fast ("Quick, the ogre is coming! Make an illusion of a door!" Ok, can you hold him off for 10 minutes while I try?") both are expensive (costing gp per casting, whereas the 3.5 spells had negligible cost) and while Hallucinatory item lasts 24 hours (rather than concentration of the 1st level spell) it doesn't pass the sniff test the minute you touch, or interact, with it (whereas the 3e spell allows a will save to disbelieve). You'd be better off spending 10 gp on art supplies and have the illusionist PAINT a door on for 10 minutes for as useful at that is! [/QUOTE]
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