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General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="Thasmodious" data-source="post: 4922400" data-attributes="member: 63272"><p>You know, I've forgotten that the NWP had a skill check mechanic, based on ability score. I was thinking it was more just a codified system of notation so player's would be able to say to the DM "see, i planned on being good at armorsmithing all along, not just now when it became important." Still, it is basically just what we were doing in 1e but dressed up as a mechanic. By the rules, rolls were rarely required (as opposed to having to roll in 3e to successfully make arrows if you were a fletcher), the NWP represented things you knew. But those rare times a need for task resolution arose, you had the mechanic of an ability check with a small modifier. Which is what we did in 1e, and what some of us do now in 4e. Player describes what he is trying to do, DM figures out what to tie it to (skill or ability score) and a roll can be made without a hard system of resource trade-offs between class competency and background details. In 2e, NWPs were a separate system, you didn't have to give up class skills in order to weave baskets, you just picked the NWP. I found this quote interesting while reading up on these again as it reflects how I came to feel about the craft umbrella in 3e -</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4922400, member: 63272"] You know, I've forgotten that the NWP had a skill check mechanic, based on ability score. I was thinking it was more just a codified system of notation so player's would be able to say to the DM "see, i planned on being good at armorsmithing all along, not just now when it became important." Still, it is basically just what we were doing in 1e but dressed up as a mechanic. By the rules, rolls were rarely required (as opposed to having to roll in 3e to successfully make arrows if you were a fletcher), the NWP represented things you knew. But those rare times a need for task resolution arose, you had the mechanic of an ability check with a small modifier. Which is what we did in 1e, and what some of us do now in 4e. Player describes what he is trying to do, DM figures out what to tie it to (skill or ability score) and a roll can be made without a hard system of resource trade-offs between class competency and background details. In 2e, NWPs were a separate system, you didn't have to give up class skills in order to weave baskets, you just picked the NWP. I found this quote interesting while reading up on these again as it reflects how I came to feel about the craft umbrella in 3e - [/QUOTE]
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