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General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4927311" data-attributes="member: 710"><p>In some ways, marking is just a limit to the powers and not just an enabler.</p><p></p><p>If the Fighter could wack anyone that's not attacking him, he would be still very capable of being a Defender. Maybe even more so as long as he can get adjacent to him. (Or if you expand the power to ranged attacks.)</p><p></p><p>If a Paladin could just pick an enemy that makes an attack against the wrong target to deal damage to, he would still be hard to ignore. </p><p></p><p>The -2 to attack of course is an additional motivation, but it is not strictly required to achieve the ability to draw fire.</p><p></p><p>In some cases, it's necessary to reign in the abilities of the defenders. Imagine you had a Swordmage, a Paladin, a Fighter and a Wizard that don't have to use a mark, just spend an Immediate Interrupt or something like that to use their ability. </p><p></p><p>Enemy strikes Wizard. Swordmage reduces damage. Fighter whacks him. Paladin irradiates him. </p><p>Enemy strikes Paladin. Swordmage reduces damage. Fighter whacks him. </p><p>Enemy strikes Swordmage. Paladin irradiates him, Fighter whacks him.</p><p>Enemy strikes Fighter. Paladin irradiates him, Swordmage reduces damage.</p><p>Enemy runs away. Fighter kills him. </p><p></p><p>Where as now, only one enemy is targeted at the same. This means damage is spread around, not focused, prolonging the combat a little and making actual strikers more attractive, since they focus their damage on the targets they want to hit.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4927311, member: 710"] In some ways, marking is just a limit to the powers and not just an enabler. If the Fighter could wack anyone that's not attacking him, he would be still very capable of being a Defender. Maybe even more so as long as he can get adjacent to him. (Or if you expand the power to ranged attacks.) If a Paladin could just pick an enemy that makes an attack against the wrong target to deal damage to, he would still be hard to ignore. The -2 to attack of course is an additional motivation, but it is not strictly required to achieve the ability to draw fire. In some cases, it's necessary to reign in the abilities of the defenders. Imagine you had a Swordmage, a Paladin, a Fighter and a Wizard that don't have to use a mark, just spend an Immediate Interrupt or something like that to use their ability. Enemy strikes Wizard. Swordmage reduces damage. Fighter whacks him. Paladin irradiates him. Enemy strikes Paladin. Swordmage reduces damage. Fighter whacks him. Enemy strikes Swordmage. Paladin irradiates him, Fighter whacks him. Enemy strikes Fighter. Paladin irradiates him, Swordmage reduces damage. Enemy runs away. Fighter kills him. Where as now, only one enemy is targeted at the same. This means damage is spread around, not focused, prolonging the combat a little and making actual strikers more attractive, since they focus their damage on the targets they want to hit. [/QUOTE]
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