Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AllisterH" data-source="post: 4927962" data-attributes="member: 51325"><p>I actually LIKE the Saga/4e (keep in mind, SWSE also uses it) method of increasing competence.</p><p></p><p>A 30th level paladin SHOULD be better than his 1st level self at sneaking/climbing since what the hell was he doing for all those 30 levels?</p><p></p><p>The only skill that trips my "Hmm, that doesn't work" is SWIM.</p><p></p><p>However, this is much more palatable to me than the reverse where unless you explicitly put points in a skill, you actually get WORSE at level appropriate skill checks. Even with PF collapsed skill system from 3.5, there's just way too many skills I find that a high level character is incompetent with.</p><p></p><p>Furthermore, from my own DM perspective, I like the fact that there's a much greater range over which I can construct skill checks that involve the whole party (I always hated the wide-range that skill points could create).</p><p></p><p>Chalk up for me a great point in the "Homogenity is NOT inherently a bad thing"</p><p></p><p>It's funny, but people think 4e is "only a tactical mini-game" but the inclusion of the half-level feature in 4e meant for me that I would use more skills and I would use things like History and not be worried that a character would feel left out.</p><p></p><p>I actually get more non-combat usage of skills than ever before since the players feel more confident in using them even in opposed contests.</p><p></p><p>One thing about this discussion is how two people can see the same thing and get two different interpretations...</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4927962, member: 51325"] I actually LIKE the Saga/4e (keep in mind, SWSE also uses it) method of increasing competence. A 30th level paladin SHOULD be better than his 1st level self at sneaking/climbing since what the hell was he doing for all those 30 levels? The only skill that trips my "Hmm, that doesn't work" is SWIM. However, this is much more palatable to me than the reverse where unless you explicitly put points in a skill, you actually get WORSE at level appropriate skill checks. Even with PF collapsed skill system from 3.5, there's just way too many skills I find that a high level character is incompetent with. Furthermore, from my own DM perspective, I like the fact that there's a much greater range over which I can construct skill checks that involve the whole party (I always hated the wide-range that skill points could create). Chalk up for me a great point in the "Homogenity is NOT inherently a bad thing" It's funny, but people think 4e is "only a tactical mini-game" but the inclusion of the half-level feature in 4e meant for me that I would use more skills and I would use things like History and not be worried that a character would feel left out. I actually get more non-combat usage of skills than ever before since the players feel more confident in using them even in opposed contests. One thing about this discussion is how two people can see the same thing and get two different interpretations... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
Top