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General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="ferratus" data-source="post: 4930397" data-attributes="member: 55966"><p>The problem with trying to "win players back" is that they aren't really keeping up with what is going on. It is through DDI and new rulebooks that you get more gameplay options, and the modular nature of the rules ensures that 4e is going to keep growing for many years to come. Playing a fighter today is a lot different than playing a fighter last year. There are simply more options to customize your character around his race, build or primary weapon. </p><p></p><p>Aside from more options to customize your character, there are going to be subsystems that are introduced. The most recent subsystem "Skill Powers" is going to be followed by "Racial Powers" and "Source Powers" and possibly even "Squad Powers". In other words since the rules system is so modular and compartmentalized it is easier to stretch what the various subsystems will do without breaking. So new powers, new classes, new races, new feats, new sources will bring with them their new subsystems that will change the way the game is played.</p><p></p><p>The complaints about homogeneity seem to stem from level based powers and role. I can't see much else in the game that is homogeneous. I can however see a future in which a class is introduced that doesn't get powers in the same way as the classes do now, new roles, or rules for hybrid roles.</p><p></p><p>But it wouldn't make sense to do this for the sake of collecting old players. Most of them, once they decide a rules system is not for them, are not going to keep up with the expansions and experiments. It is also not worth it to try and attract new players, since no new players have ever been encouraged to enter the RPG hobby based on the particularities of a rules system.</p><p></p><p>No, it is going to be for the current fanbase, who want to experiment with the new rules system and try out new things. This isn't as limiting as it sounds, since an engaged fanbase is going to want to keep their group in the game and recruit new players. I am also going to wager that unless you are hardcore for a particular play experience you will eventually get bored with any RPG system and move on to do other things in your life. The much maligned RPG publishing treadmill helps to lessen this fatigue with play experience, and keeps people in the game.</p><p></p><p></p><p></p><p>I don't think any edition of D&D is a "lost" edition. After all, when I think back to my gaming groups from 2e and 3e the only thing that is constant to both groups is myself. I believe that none of the guys I knew back when I played 2e are still playing RPG's, and out of the 20 people I played with regularly in 3e only 4 are still playing RPG's, and only 2 of those 4 are playing D&D. The two are in my current D&D group, largely because I'm keeping them there.</p><p></p><p>In the end, unless you are continually and actively playing, eventually you leave RPG's behind. I think there were plenty of people who liked 2e and hated 3e. I've met about as many people who didn't like 3e as I've met people who didn't like 4e. A not so strange thing happened as the years went on though. I found less and less people who liked 2e more than 3e simply because they became less and less involved with D&D and its community, or to stay in the D&D community they played 3e and found they didn't dislike it as much as they thought they did.</p><p></p><p>I fully expect that 3e support will likewise evaporate over the next decade to the same extent that 1e's and 2e's did, unless Pathfinder is so wildly successful that it eclipses 4e D&D in popularity. Anything's possible, but I'm certainly not putting any money on that happening.</p></blockquote><p></p>
[QUOTE="ferratus, post: 4930397, member: 55966"] The problem with trying to "win players back" is that they aren't really keeping up with what is going on. It is through DDI and new rulebooks that you get more gameplay options, and the modular nature of the rules ensures that 4e is going to keep growing for many years to come. Playing a fighter today is a lot different than playing a fighter last year. There are simply more options to customize your character around his race, build or primary weapon. Aside from more options to customize your character, there are going to be subsystems that are introduced. The most recent subsystem "Skill Powers" is going to be followed by "Racial Powers" and "Source Powers" and possibly even "Squad Powers". In other words since the rules system is so modular and compartmentalized it is easier to stretch what the various subsystems will do without breaking. So new powers, new classes, new races, new feats, new sources will bring with them their new subsystems that will change the way the game is played. The complaints about homogeneity seem to stem from level based powers and role. I can't see much else in the game that is homogeneous. I can however see a future in which a class is introduced that doesn't get powers in the same way as the classes do now, new roles, or rules for hybrid roles. But it wouldn't make sense to do this for the sake of collecting old players. Most of them, once they decide a rules system is not for them, are not going to keep up with the expansions and experiments. It is also not worth it to try and attract new players, since no new players have ever been encouraged to enter the RPG hobby based on the particularities of a rules system. No, it is going to be for the current fanbase, who want to experiment with the new rules system and try out new things. This isn't as limiting as it sounds, since an engaged fanbase is going to want to keep their group in the game and recruit new players. I am also going to wager that unless you are hardcore for a particular play experience you will eventually get bored with any RPG system and move on to do other things in your life. The much maligned RPG publishing treadmill helps to lessen this fatigue with play experience, and keeps people in the game. I don't think any edition of D&D is a "lost" edition. After all, when I think back to my gaming groups from 2e and 3e the only thing that is constant to both groups is myself. I believe that none of the guys I knew back when I played 2e are still playing RPG's, and out of the 20 people I played with regularly in 3e only 4 are still playing RPG's, and only 2 of those 4 are playing D&D. The two are in my current D&D group, largely because I'm keeping them there. In the end, unless you are continually and actively playing, eventually you leave RPG's behind. I think there were plenty of people who liked 2e and hated 3e. I've met about as many people who didn't like 3e as I've met people who didn't like 4e. A not so strange thing happened as the years went on though. I found less and less people who liked 2e more than 3e simply because they became less and less involved with D&D and its community, or to stay in the D&D community they played 3e and found they didn't dislike it as much as they thought they did. I fully expect that 3e support will likewise evaporate over the next decade to the same extent that 1e's and 2e's did, unless Pathfinder is so wildly successful that it eclipses 4e D&D in popularity. Anything's possible, but I'm certainly not putting any money on that happening. [/QUOTE]
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