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*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="fanboy2000" data-source="post: 4931285" data-attributes="member: 19998"><p>So, I've been thinking some more about the whole Rogue with short bow thing. And I came up with something I've mentioned before, a Half-Elf Rogue with the Warrior of the Wild feat. I've named him Quinn.</p><p></p><p>Quinn had Twin Strike as his Dilettante power. Twin Strike works with both the short bow and traditional rogue weapons.</p><p></p><p>His first level feat is Warrior of the Wild, which gives him hunter's quarry. Now, at first level, he doesn't have proficiency with the short bow. In 4e, that means he doesn't get the short bow proficiency bonus. Which is nothing to sneeze at, but technically, Quinn can still use it. And, with Twin Strike, Quinn gets two chances to to hit. A short bow also has the potential to do more damage than a hand crossbow or a dagger.</p><p></p><p>The feat also gives him hunter's query, which works well with sneak attack.</p><p></p><p>His second level feat is Weapon Proficiency: short bow.</p><p></p><p>His fourth level feat is Novice Power which I used to give Quinn Cut and Run, which is Twin Strike that gives him the ability to shift 3 squares between attacks. This powers usefulness, with our without a short bow, should be fairly obvious.</p><p></p><p>Over all the I've chosen melee rogue powers and Twin Strike like Ranger powers. I suspect this would continue throughout Quinn's career. This is because Ranger Twin Strike like powers are more versital than the Rogue ranger powers.</p><p></p><p>My combat strategy is fairly simple: start with the Ranger encounter powers using the short bow, possibly using Cut and Run to move into a flanking position. Then switch to the dagger to get in sneak attack damage. </p><p></p><p>He's best at thievery and acrobatics, but thanks to Warrior of the Wild, I was able to train him in both Acrobatics and Athletics. </p><p></p><p>Quinn's the illegitimate child of a married Elf father, and a married Human mother. His step father divorced his mother when he found out she was pregnant. While he spent the first few years of his life on the streets of Blackmoor, he and his mother moved out into the cold country when he was a teenager. There he learned the way of the bow and still prefers it's speed and punch to anything else, even though smaller weapons give him the ability to surgically strike.</p><p></p><p>He took up adventuring with Jen, Gimble, and Adrian because he didn't have any other skills he could fall back on and depends on his team mates to help him survive out in the wild. He feels bad that he's not as in tune with nature as he thinks he should be, and has taken to worshiping Corellon and asking the Elves patron deity for guidance. One of his first purchases on striking out on his own was Corellon's holy symbol.</p><p></p><p>I've attached Quinn's character sheet at 4th level.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 4931285, member: 19998"] So, I've been thinking some more about the whole Rogue with short bow thing. And I came up with something I've mentioned before, a Half-Elf Rogue with the Warrior of the Wild feat. I've named him Quinn. Quinn had Twin Strike as his Dilettante power. Twin Strike works with both the short bow and traditional rogue weapons. His first level feat is Warrior of the Wild, which gives him hunter's quarry. Now, at first level, he doesn't have proficiency with the short bow. In 4e, that means he doesn't get the short bow proficiency bonus. Which is nothing to sneeze at, but technically, Quinn can still use it. And, with Twin Strike, Quinn gets two chances to to hit. A short bow also has the potential to do more damage than a hand crossbow or a dagger. The feat also gives him hunter's query, which works well with sneak attack. His second level feat is Weapon Proficiency: short bow. His fourth level feat is Novice Power which I used to give Quinn Cut and Run, which is Twin Strike that gives him the ability to shift 3 squares between attacks. This powers usefulness, with our without a short bow, should be fairly obvious. Over all the I've chosen melee rogue powers and Twin Strike like Ranger powers. I suspect this would continue throughout Quinn's career. This is because Ranger Twin Strike like powers are more versital than the Rogue ranger powers. My combat strategy is fairly simple: start with the Ranger encounter powers using the short bow, possibly using Cut and Run to move into a flanking position. Then switch to the dagger to get in sneak attack damage. He's best at thievery and acrobatics, but thanks to Warrior of the Wild, I was able to train him in both Acrobatics and Athletics. Quinn's the illegitimate child of a married Elf father, and a married Human mother. His step father divorced his mother when he found out she was pregnant. While he spent the first few years of his life on the streets of Blackmoor, he and his mother moved out into the cold country when he was a teenager. There he learned the way of the bow and still prefers it's speed and punch to anything else, even though smaller weapons give him the ability to surgically strike. He took up adventuring with Jen, Gimble, and Adrian because he didn't have any other skills he could fall back on and depends on his team mates to help him survive out in the wild. He feels bad that he's not as in tune with nature as he thinks he should be, and has taken to worshiping Corellon and asking the Elves patron deity for guidance. One of his first purchases on striking out on his own was Corellon's holy symbol. I've attached Quinn's character sheet at 4th level. [/QUOTE]
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