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General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="Herremann the Wise" data-source="post: 4933495" data-attributes="member: 11300"><p>I disagree. I have not found a character concept (and in my group I'm known as the guy who always plays "different" types of characters) that I could not do in 3E. On top of that, the system encouraged players to come up with new classes/prestige classes to fill any perceived gaps if you really wanted to do something outside the square. Now 4E could do the same but creating classes is a little tougher and most of the stuff is combat/(in initiative) focused and the encouragement to come up with such classes is luke warm at best.</p><p></p><p>As for the balancing thing you mention, I think this is certainly something that 3E initially struggled with. Multiclassed spellcasters always struggled to keep up and so core classes were written in to try and fix this. However, by the end of it's run, I think just about every conceivable character archetype had been covered in 3E - the scout for example in answer to your archer with skills. Or Ranger with a level of expert if you really wanted to overload on the concept.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4933495, member: 11300"] I disagree. I have not found a character concept (and in my group I'm known as the guy who always plays "different" types of characters) that I could not do in 3E. On top of that, the system encouraged players to come up with new classes/prestige classes to fill any perceived gaps if you really wanted to do something outside the square. Now 4E could do the same but creating classes is a little tougher and most of the stuff is combat/(in initiative) focused and the encouragement to come up with such classes is luke warm at best. As for the balancing thing you mention, I think this is certainly something that 3E initially struggled with. Multiclassed spellcasters always struggled to keep up and so core classes were written in to try and fix this. However, by the end of it's run, I think just about every conceivable character archetype had been covered in 3E - the scout for example in answer to your archer with skills. Or Ranger with a level of expert if you really wanted to overload on the concept. Best Regards Herremann the Wise [/QUOTE]
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Removing homogenity from 4e
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