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General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="Krensky" data-source="post: 4936304" data-attributes="member: 30936"><p>Give <a href="http://www.crafty-games.com/node/348" target="_blank">FantasyCraft</a> a look.</p><p></p><p>For the Suave McFightswell example:</p><p></p><p>Charismatic Aristocrat Soldier. Buy a moderate Charisma and a decent Intelligence (say, 14 in each, Charismatic will boost Cha by two). Take Bluff and Sense Motive as your Origin skills, and take Talented (Actor) as your level one feat.</p><p></p><p>From his origin (think race) Suave would be able to able adjust the disposition of non-adversaries twice a session, roll two action dice to boost Cha based checks, give a team mate a +1 to all saves for a scene (like an encounter), get a +2 to Impress and Bluff rolls.</p><p></p><p>Soldiers (the class here) get 4 skill points a level, plus his bonus from a decent Int. The Talented (Actor) feat gives him a free rank in Impress every time he buys one in Bluff, even though it isn't a class skill in this example. Plus a full BAB, high will save, good fort save, good defense and initiative progressions and all sorts of other combat goodness.</p><p></p><p>Suave won't be as good (mechanically) a combatant as someone who took an origin like Strong Fighter, but he'll still kick lots of ass and chat up the ladies with the best of them (+9 in Impress and Bluff at level 1). Oh, and he'll have a better then decent shot at seriously messing up the Mage in a fight. He's also well positioned for the Swashbuckler, Edgemaster, or Paladin expert classes.</p><p></p><p>This isn't the only way to do it, but it's a fast and dirty (and obvious) rendition of the concept.</p></blockquote><p></p>
[QUOTE="Krensky, post: 4936304, member: 30936"] Give [URL="http://www.crafty-games.com/node/348"]FantasyCraft[/URL] a look. For the Suave McFightswell example: Charismatic Aristocrat Soldier. Buy a moderate Charisma and a decent Intelligence (say, 14 in each, Charismatic will boost Cha by two). Take Bluff and Sense Motive as your Origin skills, and take Talented (Actor) as your level one feat. From his origin (think race) Suave would be able to able adjust the disposition of non-adversaries twice a session, roll two action dice to boost Cha based checks, give a team mate a +1 to all saves for a scene (like an encounter), get a +2 to Impress and Bluff rolls. Soldiers (the class here) get 4 skill points a level, plus his bonus from a decent Int. The Talented (Actor) feat gives him a free rank in Impress every time he buys one in Bluff, even though it isn't a class skill in this example. Plus a full BAB, high will save, good fort save, good defense and initiative progressions and all sorts of other combat goodness. Suave won't be as good (mechanically) a combatant as someone who took an origin like Strong Fighter, but he'll still kick lots of ass and chat up the ladies with the best of them (+9 in Impress and Bluff at level 1). Oh, and he'll have a better then decent shot at seriously messing up the Mage in a fight. He's also well positioned for the Swashbuckler, Edgemaster, or Paladin expert classes. This isn't the only way to do it, but it's a fast and dirty (and obvious) rendition of the concept. [/QUOTE]
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Removing homogenity from 4e
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