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General Tabletop Discussion
*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="SSquirrel" data-source="post: 4936529" data-attributes="member: 5202"><p>See I have problems with statements like this. If you are level 10 and only have a 12 in the relevant skill and it is not a class skill, you have a whopping +6. I fail to see how that is anywhere close to "as effective in a skill challenge as anyone else" when someone with a 14 stat and the skill as a class skill will be at +12 and someone with an 18, class skill and skill focus has a +17. </p><p></p><p>These all seem like reasonable tiers of focus in a skill and shows how wide the gap can really be. Let's hope the Mage can come up with a good reason to use an Int based skill in this skill challenge for traversing a pit instead of making an atheletics check. (No I don't need the examples, I can think of a few ideas off the top of my head)</p><p></p><p>If the DC is 25 then Willy the Wizard will need a 19 to succeed, Wanda the Warlord needs a 13 and Fozzy the Fighter needs an 8. Will it be difficult for Willy to succeed? Yes, but in 3E he would have had only a +1 and it would have been impossible to succeed. Here he has a low chance of contributing with the Athletics check (assuming he doesn't work some Int angle for fulcrums and leverage or whatever) and when he actually succeeds he will feel like a part of the team instead of just having to sit in the back and hope the rest of the party could manage something.</p><p></p><p>I see this as an improvement. If the numbers were +10, +12 and +14, then I could see complaints that there is no reward for specialization. The gulf isnt' quite as wide in 4E as it was in 3E, but it is still there, clearly.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 4936529, member: 5202"] See I have problems with statements like this. If you are level 10 and only have a 12 in the relevant skill and it is not a class skill, you have a whopping +6. I fail to see how that is anywhere close to "as effective in a skill challenge as anyone else" when someone with a 14 stat and the skill as a class skill will be at +12 and someone with an 18, class skill and skill focus has a +17. These all seem like reasonable tiers of focus in a skill and shows how wide the gap can really be. Let's hope the Mage can come up with a good reason to use an Int based skill in this skill challenge for traversing a pit instead of making an atheletics check. (No I don't need the examples, I can think of a few ideas off the top of my head) If the DC is 25 then Willy the Wizard will need a 19 to succeed, Wanda the Warlord needs a 13 and Fozzy the Fighter needs an 8. Will it be difficult for Willy to succeed? Yes, but in 3E he would have had only a +1 and it would have been impossible to succeed. Here he has a low chance of contributing with the Athletics check (assuming he doesn't work some Int angle for fulcrums and leverage or whatever) and when he actually succeeds he will feel like a part of the team instead of just having to sit in the back and hope the rest of the party could manage something. I see this as an improvement. If the numbers were +10, +12 and +14, then I could see complaints that there is no reward for specialization. The gulf isnt' quite as wide in 4E as it was in 3E, but it is still there, clearly. [/QUOTE]
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Removing homogenity from 4e
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