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Removing homogenity from 4e
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<blockquote data-quote="BryonD" data-source="post: 4941411" data-attributes="member: 957"><p>Ok, that great. And I'm glad it works for you.</p><p>But my point is the homogeniety is present, not that you can't present a reason that the homogeniety is a good thing for your preference.</p><p></p><p>I disagree that this comes anywhere near justifying a 1 in 5 success at "hard" tasks for a fish out of water. But it works for you, so good.</p><p></p><p> No, I said all in all she was "pretty damn good". In a separate place I pointed out that even in the "hard" tasks she has a 20% success. </p><p></p><p>Agreed. But that does nothing to change my opinion that 20% success for a fish out of water attempting a "hard" task is way too high. But that is just my opinion. I have no desire to convince you that my opinion of chance is better than yours. </p><p>But the raw numbers in 4E are objectively much tighter than in 3E, thus it is more homogeneous. That is all I am saying. Telling em you like it doesn't make it untrue.</p><p></p><p>I already covered that simply presenting a part of the equation is inadequate. The chance of success remains in tight bands.</p><p></p><p>Again, this is not at all what I said. 20% is a low chance, but the range is not adequate.</p><p></p><p>True. However, why do that when there are other games that are better as built?</p><p></p><p>But the range remains within a tight band. Even if you go 4 levels up, you only add +2 to the DCs...</p><p></p><p>This boggles me. Of course it is true. But it is also true for 3E AND 3E doesn't have the front end homogeniety that you have to work around. </p><p></p><p>It is like you put handcuffs on and then explain that the beauty of the handcuffs is you can extend the chain an extra inch.</p></blockquote><p></p>
[QUOTE="BryonD, post: 4941411, member: 957"] Ok, that great. And I'm glad it works for you. But my point is the homogeniety is present, not that you can't present a reason that the homogeniety is a good thing for your preference. I disagree that this comes anywhere near justifying a 1 in 5 success at "hard" tasks for a fish out of water. But it works for you, so good. No, I said all in all she was "pretty damn good". In a separate place I pointed out that even in the "hard" tasks she has a 20% success. Agreed. But that does nothing to change my opinion that 20% success for a fish out of water attempting a "hard" task is way too high. But that is just my opinion. I have no desire to convince you that my opinion of chance is better than yours. But the raw numbers in 4E are objectively much tighter than in 3E, thus it is more homogeneous. That is all I am saying. Telling em you like it doesn't make it untrue. I already covered that simply presenting a part of the equation is inadequate. The chance of success remains in tight bands. Again, this is not at all what I said. 20% is a low chance, but the range is not adequate. True. However, why do that when there are other games that are better as built? But the range remains within a tight band. Even if you go 4 levels up, you only add +2 to the DCs... This boggles me. Of course it is true. But it is also true for 3E AND 3E doesn't have the front end homogeniety that you have to work around. It is like you put handcuffs on and then explain that the beauty of the handcuffs is you can extend the chain an extra inch. [/QUOTE]
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