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*TTRPGs General
Removing homogenity from 4e
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<blockquote data-quote="Primal" data-source="post: 4941904" data-attributes="member: 30678"><p>Regarding skill points and success curve, I have to agree in general, but I think there is a lot of room for maneuvering both for players and DMs. For example, my favorite PC, a 16th level human fighter (been playing him for 15 years or so) has spent almost all his ranks on cross-class skills (Diplomacy, Tumble, various Knowledges) because I know the DM will only rarely (i.e. when it's not outright lethal to fail or when it concerns someone's "specialty" or when the attempted task logically demands it) sets DCs higher than 20-25. So even my several meager +2 Knowledges might benefit the group -- at least by succeeding "partially". I know it's a gaming style preference, though, so I'm not arguing that your claim is not a valid one (I often bump into this problem when playing in other groups). </p><p></p><p>However, 3E *does* have a wider scale of numbers in use than 4E, so I'm not surprised if folks (like myself) who're used to "wasting" a few ranks on Craft, Diplomacy, Profession, Perform (and so on) see two PCs of the same class being very similar to each other on the basis of numbers (skill modifiers, stats, HPs, Defenses, etc.). I mean, the only difference between their fixed HPs is the difference in Con score; likewise with skills (unless one of them picks the +5 bonus via a feat) -- some of which are already predetermined and the list of class kills isn't too long even for the rogue. And so on.</p><p></p><p>Now, from a purely "min-maxing" perspective, I'm fairly sure that this very same "similarity" between PCs of the same class will pop up in PF RPG sessions; after all, why invest your two ranks per level in anything else but class skills, since you effectively gain +3 ranks automatically? However, this effect may be lessened somewhat in most groups because of the removal of cross-class skills, but I'm sure the issue will come up every now and then with some classes (i.e. those who still gain only two ranks per level).</p></blockquote><p></p>
[QUOTE="Primal, post: 4941904, member: 30678"] Regarding skill points and success curve, I have to agree in general, but I think there is a lot of room for maneuvering both for players and DMs. For example, my favorite PC, a 16th level human fighter (been playing him for 15 years or so) has spent almost all his ranks on cross-class skills (Diplomacy, Tumble, various Knowledges) because I know the DM will only rarely (i.e. when it's not outright lethal to fail or when it concerns someone's "specialty" or when the attempted task logically demands it) sets DCs higher than 20-25. So even my several meager +2 Knowledges might benefit the group -- at least by succeeding "partially". I know it's a gaming style preference, though, so I'm not arguing that your claim is not a valid one (I often bump into this problem when playing in other groups). However, 3E *does* have a wider scale of numbers in use than 4E, so I'm not surprised if folks (like myself) who're used to "wasting" a few ranks on Craft, Diplomacy, Profession, Perform (and so on) see two PCs of the same class being very similar to each other on the basis of numbers (skill modifiers, stats, HPs, Defenses, etc.). I mean, the only difference between their fixed HPs is the difference in Con score; likewise with skills (unless one of them picks the +5 bonus via a feat) -- some of which are already predetermined and the list of class kills isn't too long even for the rogue. And so on. Now, from a purely "min-maxing" perspective, I'm fairly sure that this very same "similarity" between PCs of the same class will pop up in PF RPG sessions; after all, why invest your two ranks per level in anything else but class skills, since you effectively gain +3 ranks automatically? However, this effect may be lessened somewhat in most groups because of the removal of cross-class skills, but I'm sure the issue will come up every now and then with some classes (i.e. those who still gain only two ranks per level). [/QUOTE]
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