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Removing homogenity from 4e
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<blockquote data-quote="fanboy2000" data-source="post: 4942217" data-attributes="member: 19998"><p>Of course my example demonstrates this. I said, back on page 6 (a post I linked to in the post that you quoted) that there is homogeneity. I hope you didn't write two lengthy replies to me thinking that I was arguing that 4e wasn't homogeneous.</p><p></p><p>I never thought it was. You, specifically, have mentioned that your dislike of 4e is your opinion and you weren't forcing it on anyone.</p><p>I'm sorry. I ask that you indulge me. <a href="http://www.enworld.org/forum/general-rpg-discussion/264686-homogeneity-how-i-finally-got-past-people-talking-past-each-other-part-2.html#post4923051" target="_blank">I'm sure you can understand</a> that some people want to explain and describe their preferences.</p><p></p><p>That said, the title of this thread is "Removing homogeneity from 4e." Maybe I'm crazy, but it seems like in order to remove the homogeneity from 4e we need to do three things: 1) find out what, specifically, in 4e is homogenous, 2) find out what, specifically, the person unhappy with with 4e's homogeny wants to do instead (i.e. what kind of diversity does the player want), and 3) propose houserules that remove the homogeny and allow the unhappy player to do what they want.</p><p></p><p>Mind you, this assumes that the player wants to remove the homogeneity from 4e, if the player doesn't then perhaps another thread is for them.</p><p></p><p>Anyways, I think we've got number 1 covered. Number 2 is a little harder. I think your post in the other thread does a good job of laying out, specifically, what you want out of a game. There's been a dearth of number 3, but I think we're starting to get there. That's why I proposed a houserule in the post you quoted. You asked "why do that when there are other games that are better as built?" Well, I don't know. I do know that if someone wants to play 4e, but has issues with the math, there's a few solutions out there. In fact, I've just come up with another one: give everyone a number of skill points equal to the number of skill they can train. X4 at 1st level. All the 4e skill system is mandatory max skills points in everything. In fact it you can see the roots of it on pages 79-81 of <em>Unerathed Arcana</em>.</p><p></p><p>I think that proposals of houserules are vitally important in a thread about removing an undesirable trait in a game.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 4942217, member: 19998"] Of course my example demonstrates this. I said, back on page 6 (a post I linked to in the post that you quoted) that there is homogeneity. I hope you didn't write two lengthy replies to me thinking that I was arguing that 4e wasn't homogeneous. I never thought it was. You, specifically, have mentioned that your dislike of 4e is your opinion and you weren't forcing it on anyone. I'm sorry. I ask that you indulge me. [URL="http://www.enworld.org/forum/general-rpg-discussion/264686-homogeneity-how-i-finally-got-past-people-talking-past-each-other-part-2.html#post4923051"]I'm sure you can understand[/URL] that some people want to explain and describe their preferences. That said, the title of this thread is "Removing homogeneity from 4e." Maybe I'm crazy, but it seems like in order to remove the homogeneity from 4e we need to do three things: 1) find out what, specifically, in 4e is homogenous, 2) find out what, specifically, the person unhappy with with 4e's homogeny wants to do instead (i.e. what kind of diversity does the player want), and 3) propose houserules that remove the homogeny and allow the unhappy player to do what they want. Mind you, this assumes that the player wants to remove the homogeneity from 4e, if the player doesn't then perhaps another thread is for them. Anyways, I think we've got number 1 covered. Number 2 is a little harder. I think your post in the other thread does a good job of laying out, specifically, what you want out of a game. There's been a dearth of number 3, but I think we're starting to get there. That's why I proposed a houserule in the post you quoted. You asked "why do that when there are other games that are better as built?" Well, I don't know. I do know that if someone wants to play 4e, but has issues with the math, there's a few solutions out there. In fact, I've just come up with another one: give everyone a number of skill points equal to the number of skill they can train. X4 at 1st level. All the 4e skill system is mandatory max skills points in everything. In fact it you can see the roots of it on pages 79-81 of [I]Unerathed Arcana[/I]. I think that proposals of houserules are vitally important in a thread about removing an undesirable trait in a game. [/QUOTE]
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