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Removing INT, replacing it with?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8518148" data-attributes="member: 6871653"><p>So, taken from another thread:</p><p></p><p>I want to remove intelligence as stat. At my table, low or high INT is generally badly played. I think a mix of class/background/race should allow in-game characters to know a lot already. A inhabitant of a world like Faerun or whatever should be able to know a few common basic things: what it this god symbol? What is this type of common tree? etc</p><p></p><p>Same with classes: a druid should just know basic stuff about animals, fighters can identify type of enemy troops, rangers should know best about their favored terrain/enemies, spellcasters know about magic, etc. </p><p></p><p>Same with background. A veteran can identify mercenary companies, a hermit know a terrible secrets etc</p><p></p><p>Same with race. I personally replace Language proficiency with Culture proficiency: if you know Dwarven, you also know general dwarven history and the etiquette when dealing with them.</p><p></p><p>So, I remove INT and the skills that comes with it. Characters either know stuff from their class/culture/background or they dont. Here's what I think would be advantages:</p><ul> <li data-xf-list-type="ul">Hidden or forbidden knowledge should be a reason to adventure, or at least take the Research downtime activity.</li> <li data-xf-list-type="ul">Language proficiency becomes a big boon, especially exotic ones.</li> <li data-xf-list-type="ul">Features like Slayer's Eye, Know your enemy etc are more interesting to use in play.</li> <li data-xf-list-type="ul">Favored Enemies and Terrains allow a ranger to be THE guy you go to when you want to know about undeads, dragons or that mysterious forest over there, etc</li> <li data-xf-list-type="ul">Remove the unfortunate ''play 8 int as a complete moron'' type of character.</li> <li data-xf-list-type="ul">Tools become more important: know more ''I scribe this scroll or brew this potion with Arcana or Religion''. You craft them using the appropriate tools. Want to identify an item? Use the appropriate tool's! Or cast Identify!</li> </ul><p></p><p>In exchange, I'd make an Awareness/Acumen stat to:</p><ul> <li data-xf-list-type="ul">Put Perception, Insight, Investigation, Survival there. Leaving WIS</li> <li data-xf-list-type="ul">Put Initiative there, thus lowering the all-importance of DEX.</li> </ul><p></p><p>So, other neutral effects would be:</p><ul> <li data-xf-list-type="ul">Wizard are moved to WIS caster (as are the other INT casters).</li> <li data-xf-list-type="ul">Wisdom now encompasses calm thinking and reflection as well as willpower (partially shared with Charisma).</li> <li data-xf-list-type="ul">INT saves, which are rare, becomes either Awareness saves or charisma or wisdom.</li> <li data-xf-list-type="ul">Want to play a smart-a**? Gather the most language/tools proficiencies and gather lore <u>IN-GAME</u>!</li> </ul><p></p><p>So, how does it look?</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8518148, member: 6871653"] So, taken from another thread: I want to remove intelligence as stat. At my table, low or high INT is generally badly played. I think a mix of class/background/race should allow in-game characters to know a lot already. A inhabitant of a world like Faerun or whatever should be able to know a few common basic things: what it this god symbol? What is this type of common tree? etc Same with classes: a druid should just know basic stuff about animals, fighters can identify type of enemy troops, rangers should know best about their favored terrain/enemies, spellcasters know about magic, etc. Same with background. A veteran can identify mercenary companies, a hermit know a terrible secrets etc Same with race. I personally replace Language proficiency with Culture proficiency: if you know Dwarven, you also know general dwarven history and the etiquette when dealing with them. So, I remove INT and the skills that comes with it. Characters either know stuff from their class/culture/background or they dont. Here's what I think would be advantages: [LIST] [*]Hidden or forbidden knowledge should be a reason to adventure, or at least take the Research downtime activity. [*]Language proficiency becomes a big boon, especially exotic ones. [*]Features like Slayer's Eye, Know your enemy etc are more interesting to use in play. [*]Favored Enemies and Terrains allow a ranger to be THE guy you go to when you want to know about undeads, dragons or that mysterious forest over there, etc [*]Remove the unfortunate ''play 8 int as a complete moron'' type of character. [*]Tools become more important: know more ''I scribe this scroll or brew this potion with Arcana or Religion''. You craft them using the appropriate tools. Want to identify an item? Use the appropriate tool's! Or cast Identify! [/LIST] In exchange, I'd make an Awareness/Acumen stat to: [LIST] [*]Put Perception, Insight, Investigation, Survival there. Leaving WIS [*]Put Initiative there, thus lowering the all-importance of DEX. [/LIST] So, other neutral effects would be: [LIST] [*]Wizard are moved to WIS caster (as are the other INT casters). [*]Wisdom now encompasses calm thinking and reflection as well as willpower (partially shared with Charisma). [*]INT saves, which are rare, becomes either Awareness saves or charisma or wisdom. [*]Want to play a smart-a**? Gather the most language/tools proficiencies and gather lore [U]IN-GAME[/U]! [/LIST] So, how does it look? [/QUOTE]
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