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Removing INT, replacing it with?
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<blockquote data-quote="CleverNickName" data-source="post: 8518374" data-attributes="member: 50987"><p>I don't want to remove Intelligence, I want it to be more useful. But that's not what this thread is about.</p><p></p><p><em>If I did </em>want to remove Intelligence, I would probably remove all of the ability scores, and rework them into six new stats.</p><p></p><p>Physical: a combination of Strength, Dexterity, and Constitution.</p><p>Mental: a combination of Intelligence, Wisdom, and Charisma</p><p>Magical: a measure of one's affinity to magic, the supernatural, and the paranormal</p><p>Power: a measure of your character's ability to affect others in some way</p><p>Defense: a measure of your character's ability to resist others in some way</p><p>Luck: a measure of your character's good fortune.</p><p></p><p>Each stat is a number between 1 and 6. You "build" your character by distributing 21 points among those six stats however you like. A stereotypical "warrior" character would have 6 for Power and Physical, and 1s for Mental and Magical, for example.</p><p></p><p>All rolls and checks in the game would be made from a combination of 1d20 and two of these modifiers, and use opposed rolls (or a fixed DC, if there is no opponent around to make the check against). The highest result wins, ties are rerolled.</p><ul> <li data-xf-list-type="ul">To make a weapon attack, you would roll (1d20 + Physical + Power) and your target would roll (1d20 + Physical + Defense.)</li> <li data-xf-list-type="ul">To make a spell attack, you would roll (1d20 + Magical + Power) and your target(s) would roll (1d20 + Magical + Defense).</li> <li data-xf-list-type="ul">To convince a merchant to give you a bargain, you would roll (1d20 + Mental + Power), and the merchant would roll (1d20 + Mental + Defense.)</li> <li data-xf-list-type="ul">To find a hidden switch in a bookshelf: roll 1d20 + Mental + Luck vs. DC X</li> <li data-xf-list-type="ul">To avoid a fireball trap: roll 1d20 + Magic + Luck vs. DC X</li> </ul><p>I realize that by this point, we are no longer playing Dungeons & Dragons...we are playing a completely different RPG with vastly different dice mechanics. But that's what I think it would take to remove Intelligence (or any other ability score) from the game.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8518374, member: 50987"] I don't want to remove Intelligence, I want it to be more useful. But that's not what this thread is about. [I]If I did [/I]want to remove Intelligence, I would probably remove all of the ability scores, and rework them into six new stats. Physical: a combination of Strength, Dexterity, and Constitution. Mental: a combination of Intelligence, Wisdom, and Charisma Magical: a measure of one's affinity to magic, the supernatural, and the paranormal Power: a measure of your character's ability to affect others in some way Defense: a measure of your character's ability to resist others in some way Luck: a measure of your character's good fortune. Each stat is a number between 1 and 6. You "build" your character by distributing 21 points among those six stats however you like. A stereotypical "warrior" character would have 6 for Power and Physical, and 1s for Mental and Magical, for example. All rolls and checks in the game would be made from a combination of 1d20 and two of these modifiers, and use opposed rolls (or a fixed DC, if there is no opponent around to make the check against). The highest result wins, ties are rerolled. [LIST] [*]To make a weapon attack, you would roll (1d20 + Physical + Power) and your target would roll (1d20 + Physical + Defense.) [*]To make a spell attack, you would roll (1d20 + Magical + Power) and your target(s) would roll (1d20 + Magical + Defense). [*]To convince a merchant to give you a bargain, you would roll (1d20 + Mental + Power), and the merchant would roll (1d20 + Mental + Defense.) [*]To find a hidden switch in a bookshelf: roll 1d20 + Mental + Luck vs. DC X [*]To avoid a fireball trap: roll 1d20 + Magic + Luck vs. DC X [/LIST] I realize that by this point, we are no longer playing Dungeons & Dragons...we are playing a completely different RPG with vastly different dice mechanics. But that's what I think it would take to remove Intelligence (or any other ability score) from the game. [/QUOTE]
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