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Removing MAD
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<blockquote data-quote="Garthanos" data-source="post: 4703742" data-attributes="member: 82504"><p>Totally divorcing them is not something most people would consider reasonable either... there IS a connection. </p><p>Economically speaking having other stats have less power does not encourage diverse characters. Tying all capabilities of a class to one attribute kind of makes the class in to a caricature.</p><p></p><p>At the one end we have one stat to rule them all and in the darkness bind them stripping characters of style and yes realistically one stat can indeed be adapted to many uses (within reason), and at the other end to be as adaptable and capable as you might be to exploit the most synergistic possibilities being good in a broad number of things is better. </p><p></p><p>Paying for the adaptability to use one attribute with a feat like D&D does whether its Intelligent Blademaster or Finesse Fighter or backgrounds that represent one adapting different attributes towards starting hitpoints I find rather interesting.</p><p></p><p>Making every attribute useful for every class as much as possible to me is almost a form of idealism, ok yes the renaissance ideal, where as one stat to rule them all is sort of a modern idealism.(insert bit about "winners" changing the ball game to emphasize their own best features)</p><p></p><p>My opinion, D&D 4e is seriously the coolest version ever. ;-)</p><p></p><p>One method I had considered long ago was what I thought of as reverse engineering the character. In D&D terms you would choose the characters moves, their class features and skills and from those you would derive their attributes. The guy who took black smithing will have better ability to lift heavy weights than the guy who chose jeweler, but the latter will have some advantages when he tries to draw the runes on the blades and when he tries to pick the lock even if he didn't pick lock smith.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4703742, member: 82504"] Totally divorcing them is not something most people would consider reasonable either... there IS a connection. Economically speaking having other stats have less power does not encourage diverse characters. Tying all capabilities of a class to one attribute kind of makes the class in to a caricature. At the one end we have one stat to rule them all and in the darkness bind them stripping characters of style and yes realistically one stat can indeed be adapted to many uses (within reason), and at the other end to be as adaptable and capable as you might be to exploit the most synergistic possibilities being good in a broad number of things is better. Paying for the adaptability to use one attribute with a feat like D&D does whether its Intelligent Blademaster or Finesse Fighter or backgrounds that represent one adapting different attributes towards starting hitpoints I find rather interesting. Making every attribute useful for every class as much as possible to me is almost a form of idealism, ok yes the renaissance ideal, where as one stat to rule them all is sort of a modern idealism.(insert bit about "winners" changing the ball game to emphasize their own best features) My opinion, D&D 4e is seriously the coolest version ever. ;-) One method I had considered long ago was what I thought of as reverse engineering the character. In D&D terms you would choose the characters moves, their class features and skills and from those you would derive their attributes. The guy who took black smithing will have better ability to lift heavy weights than the guy who chose jeweler, but the latter will have some advantages when he tries to draw the runes on the blades and when he tries to pick the lock even if he didn't pick lock smith. [/QUOTE]
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