Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Removing MAD
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 4703905" data-attributes="member: 14506"><p>Are they not already this way in 4e? I mean the importance of your prime stat is paramount. You cannot have a 14 WIS cleric and be competant like in previous editions. You need maximum power all the time or at least as near so as possible. </p><p></p><p>This happens because the way the system ties all powers to a single stat. Where as before if you were a wizard you needed a little DEX to make sure your touch attacks succeeded, the cleric needed a little STR to make sure he could swing a weapon properly. Instead we now have a game that is geared towards the bloated uni-stat.</p><p></p><p>I guess, my thought is if you are going to have that in place by the RAW. Why not use that to your advantage in the design of future products? It is how the game is. So, develop around that trend and enhance it. </p><p></p><p>The more I think about it, the more I conclude that it is best to simply give each class a single prime stat and have no secondaries or tertiaries or second primaries. What do they accomplish other than forcing players to assign their stats in a certain way. They wind up looking like requirements and characters look cookie cut. I like options not limitations.</p><p></p><p>Unless the primary stat is somehow weakened, I see no way that this paradigm can shift. Players will always want a 18 or 20 in their primary. It just does not make any sense to do otherwise. Every power is based off of it so why do anything else? Non-gamist types may try to play a wizard with a 14 INT or something and will quickly become frustrated with the system.</p><p></p><p>So as the game moves forward, the designers should do one of two things. Either embrace what they have, a system that keys nearly everything off of the uni-bloated stat or make a change to the core rules such as moving the attack bonus away from the uni-bloated stat or something similar to weaken the power of the primary stat to encourage more even stat placement. </p><p></p><p>I think change would be difficult, and besides they are very clearly embracing the enhancement of the uni-bloated stat. As evidenced by the new PHB2 feat that makes all basic attacks based on your uni-bloated stat.</p><p></p><p>So from a design perspective, a feat that allows the Ranger to use his STR powers with his DEX. And so on down the line. These feats would shore up characters so that they would be free to place their stat points outside of their primary stat anywhere they want. Giving them many options to play a smart Ranger a tough Ranger etc. In addition, a feat that allowed players to assign their defenses as shown <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/252043-stat-polarity-new-phb2-feat.html" target="_blank">here</a>. </p><p></p><p>The 4e design fiat is any stat = any use. Embraced completely this can really improve the core functionality of the game and open options for players (outside of the core assumption of a uni-bloated primary stat). Why cookie cut characters when not necessary.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4703905, member: 14506"] Are they not already this way in 4e? I mean the importance of your prime stat is paramount. You cannot have a 14 WIS cleric and be competant like in previous editions. You need maximum power all the time or at least as near so as possible. This happens because the way the system ties all powers to a single stat. Where as before if you were a wizard you needed a little DEX to make sure your touch attacks succeeded, the cleric needed a little STR to make sure he could swing a weapon properly. Instead we now have a game that is geared towards the bloated uni-stat. I guess, my thought is if you are going to have that in place by the RAW. Why not use that to your advantage in the design of future products? It is how the game is. So, develop around that trend and enhance it. The more I think about it, the more I conclude that it is best to simply give each class a single prime stat and have no secondaries or tertiaries or second primaries. What do they accomplish other than forcing players to assign their stats in a certain way. They wind up looking like requirements and characters look cookie cut. I like options not limitations. Unless the primary stat is somehow weakened, I see no way that this paradigm can shift. Players will always want a 18 or 20 in their primary. It just does not make any sense to do otherwise. Every power is based off of it so why do anything else? Non-gamist types may try to play a wizard with a 14 INT or something and will quickly become frustrated with the system. So as the game moves forward, the designers should do one of two things. Either embrace what they have, a system that keys nearly everything off of the uni-bloated stat or make a change to the core rules such as moving the attack bonus away from the uni-bloated stat or something similar to weaken the power of the primary stat to encourage more even stat placement. I think change would be difficult, and besides they are very clearly embracing the enhancement of the uni-bloated stat. As evidenced by the new PHB2 feat that makes all basic attacks based on your uni-bloated stat. So from a design perspective, a feat that allows the Ranger to use his STR powers with his DEX. And so on down the line. These feats would shore up characters so that they would be free to place their stat points outside of their primary stat anywhere they want. Giving them many options to play a smart Ranger a tough Ranger etc. In addition, a feat that allowed players to assign their defenses as shown [URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/252043-stat-polarity-new-phb2-feat.html"]here[/URL]. The 4e design fiat is any stat = any use. Embraced completely this can really improve the core functionality of the game and open options for players (outside of the core assumption of a uni-bloated primary stat). Why cookie cut characters when not necessary. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Removing MAD
Top