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Removing Magic (Items) from 4E
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4597664" data-attributes="member: 710"><p>I worked a little on my "no magic item" house rules. (holidays are great <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p>I am too lazy to try reformatting the created tables on EN World, but here's the general idea.</p><p></p><p>I worked out a progression for the attack/damage/defense/AC bonuses. </p><p>At 2nd level and every 5 levels thereafter, gain +1 to attack and damage and +1d6 on critical hits. At 3rd level and every 5 levels thereafter, gain a +1 bonus to AC (with an extra +1 bonus for light and +2 bonus for heavy armor at 15th and 20th level. At 4th level and every 5 levels thereafter, gain a +1 bonus to all other Defenses (with an extra +1 at 16th and 26th level). </p><p>This should cover the standard bonuses implied by the magic item rules.</p><p></p><p>At 1st, 4th, 8th, 11th, 14th, 18th, 21th, 24th and 28th level, I grant additional benefits. I use Bagpuss idea of "bloodlines" to cover this (see more below)</p><p>To replace the Daily Item uses, I introduced "Heroic Effort" with the same frequencies and replenishment as Daily Item Uses. (Once per Tier and Milestone) </p><p>Expending an Heroic Effort is a standard action that grants you a +2 bonus to your next attack roll and allows to either spend a healing surge or to recover an encounter power you have already used.</p><p></p><p>Bloodlines: </p><p>Bloodlines grant often access to "Bloodline Powers". They can either be Encounter or Daily Bloodline Powers. In either case, you must spend one Heroic Effort to activate the ability. A Daily power can be used only once, a Encounter power can be used once per encounter. (And cannot be recharged during that Encounter)</p><p></p><p>For a simple approximation of what Bloodlines might be able to do I created a few "class-based" Bloodlines. The general rule for them was: </p><p>4th level: Gain one 3rd level or lower Encounter Attack or Utility Power as Bloodline Power.</p><p>8th level: Gain one 7th level or lower Encounter Attack or Utility Power as a Bloodline Power. </p><p>14th level: Replace 3rd level or lower Encounter or Utility Power from your Bloodline with 13th level Encounter or Utility Power.</p><p>18th level: Replace 7th level or lower Encounter or Utility Power from your Bloodline with 17th level Encounter or Utility Power.</p><p>24th level: Gain one 13th level or lower Daily or Utlity Power as Bloodline Power.</p><p>28th level: Gain one 17th level or lower Daily or Utility Power as Bloodline Power. </p><p></p><p>For each class, I also created class and multiclass features that are gained at 1st, 11th and 21st levels. Multiclass bloodline features are different because they try to replicate more of the original class features, while class bloodline features don't need to do that.</p><p>A sample - Fighter:</p><p><strong>1st Level:</strong></p><p>Gain a +2 bloodline bonus to At-Will and Basic Attacks with a Weapon of your Weapon Talent group and against enemies marked by you.</p><p>Roll d10 instead of d6 on criticals with a weapon of your weapon talent.</p><p>Gain a +2 bloodline bonus to one Fighter Class Skill.</p><p><strong>11th level: </strong></p><p>Spend a Healing Surge as a standard action to gain Damage Resistance 5 +1/2 level until the end of your next turn.</p><p>Gain a +4 bloodline bonus to one Fighter Class Skill.</p><p><strong>21th level:</strong></p><p>Spend a Healing Surge and a Heroic Effort as a Standard Action to regain hit points equal to your healing surge value and gain an equal amount of temporary hit points. The hit points lasts until expended or until after an extended rest.</p><p>Gain a +6 bloodline bonus to one Fighter Class SKill.</p><p> </p><p><strong>1st Level (Multiclass): </strong></p><p>Minor Action Encounter Bloodline Power: Every successful attack marks the target until the end of your next turn.</p><p>Gain a +2 bloodline bonus to one Fighter Class Skill.</p><p><strong>11th level (Multiclass): </strong></p><p>Gain the Fighters Weapon Talent ability. When scoring a critical hit with a weapon for which you have the Weapon Talent ability, you automatically mark the target until the end of your next turn, and you roll d8 instead of d6 for extra damage. </p><p>Gain a +4 bloodline bonus to one Fighter Class Skill.</p><p><strong>21th level (Multiclass): </strong></p><p>Use one Fighter At-WIll Power as an Encounter Power.</p><p>Gain a +6 bloodline Bonus to one skill from the Fighter Class Skill.</p><p></p><p>Cleric Multiclass</p><p><strong>1st level: </strong></p><p>Daily Bloodline Power: Channel Divinity.</p><p>Gain a +2 bloodline bonus to a skill from the Cleric Class Skill list..</p><p><strong>11th level:</strong></p><p>Encounter Bloodline Power: Healing Word</p><p>Gain a +4 bloodline bonus to a skill from the Cleric Class Skill list.</p><p><strong>21th level: </strong></p><p>Encounter Bloodline Power: Pick one Cleric At-Will.</p><p>Gain a +6 bloodline bonus to a skill from the Cleric Class Skill list. </p><p></p><p>------</p><p>Well, like so many things on my hard disk, this will probably take a long time to ever be used in practice, so maybe someone else finds a way to use these ideas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4597664, member: 710"] I worked a little on my "no magic item" house rules. (holidays are great ;) ) I am too lazy to try reformatting the created tables on EN World, but here's the general idea. I worked out a progression for the attack/damage/defense/AC bonuses. At 2nd level and every 5 levels thereafter, gain +1 to attack and damage and +1d6 on critical hits. At 3rd level and every 5 levels thereafter, gain a +1 bonus to AC (with an extra +1 bonus for light and +2 bonus for heavy armor at 15th and 20th level. At 4th level and every 5 levels thereafter, gain a +1 bonus to all other Defenses (with an extra +1 at 16th and 26th level). This should cover the standard bonuses implied by the magic item rules. At 1st, 4th, 8th, 11th, 14th, 18th, 21th, 24th and 28th level, I grant additional benefits. I use Bagpuss idea of "bloodlines" to cover this (see more below) To replace the Daily Item uses, I introduced "Heroic Effort" with the same frequencies and replenishment as Daily Item Uses. (Once per Tier and Milestone) Expending an Heroic Effort is a standard action that grants you a +2 bonus to your next attack roll and allows to either spend a healing surge or to recover an encounter power you have already used. Bloodlines: Bloodlines grant often access to "Bloodline Powers". They can either be Encounter or Daily Bloodline Powers. In either case, you must spend one Heroic Effort to activate the ability. A Daily power can be used only once, a Encounter power can be used once per encounter. (And cannot be recharged during that Encounter) For a simple approximation of what Bloodlines might be able to do I created a few "class-based" Bloodlines. The general rule for them was: 4th level: Gain one 3rd level or lower Encounter Attack or Utility Power as Bloodline Power. 8th level: Gain one 7th level or lower Encounter Attack or Utility Power as a Bloodline Power. 14th level: Replace 3rd level or lower Encounter or Utility Power from your Bloodline with 13th level Encounter or Utility Power. 18th level: Replace 7th level or lower Encounter or Utility Power from your Bloodline with 17th level Encounter or Utility Power. 24th level: Gain one 13th level or lower Daily or Utlity Power as Bloodline Power. 28th level: Gain one 17th level or lower Daily or Utility Power as Bloodline Power. For each class, I also created class and multiclass features that are gained at 1st, 11th and 21st levels. Multiclass bloodline features are different because they try to replicate more of the original class features, while class bloodline features don't need to do that. A sample - Fighter: [B]1st Level:[/B] Gain a +2 bloodline bonus to At-Will and Basic Attacks with a Weapon of your Weapon Talent group and against enemies marked by you. Roll d10 instead of d6 on criticals with a weapon of your weapon talent. Gain a +2 bloodline bonus to one Fighter Class Skill. [B]11th level: [/B] Spend a Healing Surge as a standard action to gain Damage Resistance 5 +1/2 level until the end of your next turn. Gain a +4 bloodline bonus to one Fighter Class Skill. [B]21th level:[/B] Spend a Healing Surge and a Heroic Effort as a Standard Action to regain hit points equal to your healing surge value and gain an equal amount of temporary hit points. The hit points lasts until expended or until after an extended rest. Gain a +6 bloodline bonus to one Fighter Class SKill. [B]1st Level (Multiclass): [/B] Minor Action Encounter Bloodline Power: Every successful attack marks the target until the end of your next turn. Gain a +2 bloodline bonus to one Fighter Class Skill. [B]11th level (Multiclass): [/B] Gain the Fighters Weapon Talent ability. When scoring a critical hit with a weapon for which you have the Weapon Talent ability, you automatically mark the target until the end of your next turn, and you roll d8 instead of d6 for extra damage. Gain a +4 bloodline bonus to one Fighter Class Skill. [B]21th level (Multiclass): [/B] Use one Fighter At-WIll Power as an Encounter Power. Gain a +6 bloodline Bonus to one skill from the Fighter Class Skill. Cleric Multiclass [B]1st level: [/B] Daily Bloodline Power: Channel Divinity. Gain a +2 bloodline bonus to a skill from the Cleric Class Skill list.. [B]11th level:[/B] Encounter Bloodline Power: Healing Word Gain a +4 bloodline bonus to a skill from the Cleric Class Skill list. [B]21th level: [/B] Encounter Bloodline Power: Pick one Cleric At-Will. Gain a +6 bloodline bonus to a skill from the Cleric Class Skill list. ------ Well, like so many things on my hard disk, this will probably take a long time to ever be used in practice, so maybe someone else finds a way to use these ideas. ;) [/QUOTE]
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