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Removing Magic (Items) from 4E
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<blockquote data-quote="Walknot" data-source="post: 4598087" data-attributes="member: 73405"><p>Sorry MR if I oversimplify the above, because the analysis is certainly thorough and seems very fine. But if I could extract a kernal; it seems that magic effects grant +1 every 5 levels. That is +1 to attack, damage, AC, and defenses. </p><p></p><p>Now compare with the "mundane" level progression effects. Things such as +1 to chosen stats, and the usual +1/2 per level and so on. Now to similarly oversimplify that, it would seem that mundane effects grant +1 every 2 levels. Again, +1 to attack, damage, AC, and defenses.</p><p></p><p>So in other words:</p><p> magic = +1 / 5 levels</p><p> mundane =+1 / 2 levels</p><p></p><p>Now, if you drop out the magic, then you will reduce your advancement rate by 30%.</p><p></p><p>That means, one option is to insert an additional 30% encounters, and spend an additional 30% play time, and your published campaign will work OK. Also note that instead of being at level 10 for a certain area of the dungeon, you will be at level 13. For example (30%) .</p><p></p><p>That also means (alternately) you may keep the standard number of encounters and so forth, but grant an extra 30% XP to accelerate the level progression similarly. After all, your PC's are battling those monsters with 30% of their arms (the magical 30%) tied behind their backs. And again, you'll be Lvl13 (mundane Lvl13 only) for a Lvl10 encounter that was intended for a magical setting.</p></blockquote><p></p>
[QUOTE="Walknot, post: 4598087, member: 73405"] Sorry MR if I oversimplify the above, because the analysis is certainly thorough and seems very fine. But if I could extract a kernal; it seems that magic effects grant +1 every 5 levels. That is +1 to attack, damage, AC, and defenses. Now compare with the "mundane" level progression effects. Things such as +1 to chosen stats, and the usual +1/2 per level and so on. Now to similarly oversimplify that, it would seem that mundane effects grant +1 every 2 levels. Again, +1 to attack, damage, AC, and defenses. So in other words: magic = +1 / 5 levels mundane =+1 / 2 levels Now, if you drop out the magic, then you will reduce your advancement rate by 30%. That means, one option is to insert an additional 30% encounters, and spend an additional 30% play time, and your published campaign will work OK. Also note that instead of being at level 10 for a certain area of the dungeon, you will be at level 13. For example (30%) . That also means (alternately) you may keep the standard number of encounters and so forth, but grant an extra 30% XP to accelerate the level progression similarly. After all, your PC's are battling those monsters with 30% of their arms (the magical 30%) tied behind their backs. And again, you'll be Lvl13 (mundane Lvl13 only) for a Lvl10 encounter that was intended for a magical setting. [/QUOTE]
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