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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Removing medium armor and adding strength to all armors as minimum ratings.
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<blockquote data-quote="tetrasodium" data-source="post: 8075276" data-attributes="member: 93670"><p>From reading [USER=6801299]@Horwath[/USER]'s post I'm not seeing anything to suggest that there might <em>not </em>"the most basic light armour" with a strength req of 10 or even less, he even mentions a heavy armor in the 8-20 min range</p><p>. It looks like he just filled in values that fit what we already have.</p><p></p><p></p><p>Characters who are not "heavily invested in either STR or Dex" are probably invested in something else. Maybe they are wearing that kundarak made set of warded adventurer's clothes that need strength 3 & give a tiny bit of AC alone with some neat adventuring features like a swim speed & 5ft featherfall that grants a bonus to saves against falling. Why does someone who does not heavily invest either STR or Dex need a class of armor between the light armor stuff used by dexy types like rogue & heavy armors used by crunchy types like <a href="https://youtu.be/GnbXDnCci6o?t=39" target="_blank">this guy</a></p><p></p><p>The last couple posts when I started writing this post annoyed me so I thought about throwing together an example, but starfinder already does that by providing a great example of how complex removing a class of armor that has a foot in each pool allows. There is still armors that are at the low end of heavy & high end of light at each item level but now there is more designspace to explore within light & heavy armor</p><p>[spoiler="for example"]</p><p>Light Armor</p><p>[ATTACH=full]125142[/ATTACH]</p><p>Medium armor does not exist.</p><p>Heavy Armor</p><p>[ATTACH=full]125143[/ATTACH]</p><p>[ATTACH=full]125144[/ATTACH]</p><p>[spoiler="What the heck is item level?"]</p><p>[ATTACH=full]125145[/ATTACH]</p><p>[/spoiler]</p><p>Those upgrade slots are basically a spot to plug a type of magic item into</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8075276, member: 93670"] From reading [USER=6801299]@Horwath[/USER]'s post I'm not seeing anything to suggest that there might [I]not [/I]"the most basic light armour" with a strength req of 10 or even less, he even mentions a heavy armor in the 8-20 min range . It looks like he just filled in values that fit what we already have. Characters who are not "heavily invested in either STR or Dex" are probably invested in something else. Maybe they are wearing that kundarak made set of warded adventurer's clothes that need strength 3 & give a tiny bit of AC alone with some neat adventuring features like a swim speed & 5ft featherfall that grants a bonus to saves against falling. Why does someone who does not heavily invest either STR or Dex need a class of armor between the light armor stuff used by dexy types like rogue & heavy armors used by crunchy types like [URL='https://youtu.be/GnbXDnCci6o?t=39']this guy[/URL] The last couple posts when I started writing this post annoyed me so I thought about throwing together an example, but starfinder already does that by providing a great example of how complex removing a class of armor that has a foot in each pool allows. There is still armors that are at the low end of heavy & high end of light at each item level but now there is more designspace to explore within light & heavy armor [spoiler="for example"] Light Armor [ATTACH type="full"]125142[/ATTACH] Medium armor does not exist. Heavy Armor [ATTACH type="full"]125143[/ATTACH] [ATTACH type="full"]125144[/ATTACH] [spoiler="What the heck is item level?"] [ATTACH type="full"]125145[/ATTACH] [/spoiler] Those upgrade slots are basically a spot to plug a type of magic item into [/spoiler] [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Removing medium armor and adding strength to all armors as minimum ratings.
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